Luis C. Busquets Pérez : d3dx9: Implementation of D3DXGetPixelShaderProfile.
Alexandre Julliard
julliard at winehq.org
Mon Aug 4 08:53:59 CDT 2008
Module: wine
Branch: master
Commit: 457efd55d07306039851339d041eecdc2a08c86c
URL: http://source.winehq.org/git/wine.git/?a=commit;h=457efd55d07306039851339d041eecdc2a08c86c
Author: Luis C. Busquets Pérez <luis.busquets at ilidium.com>
Date: Fri Aug 1 21:18:08 2008 +0200
d3dx9: Implementation of D3DXGetPixelShaderProfile.
---
dlls/d3dx9_36/d3dx9_36.spec | 2 +-
dlls/d3dx9_36/shader.c | 48 +++++++++++++++++++++++++++++++++++++++++++
include/d3dx9shader.h | 1 +
3 files changed, 50 insertions(+), 1 deletions(-)
diff --git a/dlls/d3dx9_36/d3dx9_36.spec b/dlls/d3dx9_36/d3dx9_36.spec
index bf9c8f8..95e9c26 100644
--- a/dlls/d3dx9_36/d3dx9_36.spec
+++ b/dlls/d3dx9_36/d3dx9_36.spec
@@ -156,7 +156,7 @@
@ stdcall D3DXGetImageInfoFromFileW(ptr ptr) d3dx8.D3DXGetImageInfoFromFileW
@ stdcall D3DXGetImageInfoFromResourceA(long ptr ptr) d3dx8.D3DXGetImageInfoFromResourceA
@ stdcall D3DXGetImageInfoFromResourceW(long ptr ptr) d3dx8.D3DXGetImageInfoFromResourceW
-@ stub D3DXGetPixelShaderProfile
+@ stdcall D3DXGetPixelShaderProfile(ptr)
@ stub D3DXGetShaderConstantTable
@ stub D3DXGetShaderConstantTableEx
@ stub D3DXGetShaderInputSemantics
diff --git a/dlls/d3dx9_36/shader.c b/dlls/d3dx9_36/shader.c
index 326331c..f4a2ce9 100644
--- a/dlls/d3dx9_36/shader.c
+++ b/dlls/d3dx9_36/shader.c
@@ -25,6 +25,54 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
+LPCSTR WINAPI D3DXGetPixelShaderProfile(LPDIRECT3DDEVICE9 device)
+{
+ D3DCAPS9 caps;
+
+ TRACE("(void): relay\n");
+
+ if (!device) return NULL;
+
+ IDirect3DDevice9_GetDeviceCaps(device,&caps);
+
+ switch (caps.PixelShaderVersion)
+ {
+ case D3DPS_VERSION(1, 1):
+ return "ps_1_1";
+
+ case D3DPS_VERSION(1, 2):
+ return "ps_1_2";
+
+ case D3DPS_VERSION(1, 3):
+ return "ps_1_3";
+
+ case D3DPS_VERSION(1, 4):
+ return "ps_1_4";
+
+ case D3DPS_VERSION(2, 0):
+ if ((caps.PS20Caps.NumTemps>=22) &&
+ (caps.PS20Caps.Caps&D3DPS20CAPS_ARBITRARYSWIZZLE) &&
+ (caps.PS20Caps.Caps&D3DPS20CAPS_GRADIENTINSTRUCTIONS) &&
+ (caps.PS20Caps.Caps&D3DPS20CAPS_PREDICATION) &&
+ (caps.PS20Caps.Caps&D3DPS20CAPS_NODEPENDENTREADLIMIT) &&
+ (caps.PS20Caps.Caps&D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT))
+ {
+ return "ps_2_a";
+ }
+ if ((caps.PS20Caps.NumTemps>=32) &&
+ (caps.PS20Caps.Caps&D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT))
+ {
+ return "ps_2_b";
+ }
+ return "ps_2_0";
+
+ case D3DPS_VERSION(3, 0):
+ return "ps_3_0";
+ }
+
+ return NULL;
+}
+
UINT WINAPI D3DXGetShaderSize(const DWORD *byte_code)
{
const DWORD *ptr = byte_code;
diff --git a/include/d3dx9shader.h b/include/d3dx9shader.h
index 6d2aa41..38ca97d 100644
--- a/include/d3dx9shader.h
+++ b/include/d3dx9shader.h
@@ -25,6 +25,7 @@
extern "C" {
#endif
+LPCSTR WINAPI D3DXGetPixelShaderProfile(LPDIRECT3DDEVICE9 device);
UINT WINAPI D3DXGetShaderSize(const DWORD *byte_code);
DWORD WINAPI D3DXGetShaderVersion(const DWORD *byte_code);
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