H. Verbeet : wined3d: Mark STATE_SCISSORRECT dirty in color_fill_fbo().

Alexandre Julliard julliard at winehq.org
Tue Aug 5 07:26:13 CDT 2008


Module: wine
Branch: master
Commit: 9a9414dfe299d3cb2ef7b2a07aac1d042f7f3c27
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=9a9414dfe299d3cb2ef7b2a07aac1d042f7f3c27

Author: H. Verbeet <hverbeet at gmail.com>
Date:   Mon Aug  4 19:28:32 2008 +0200

wined3d: Mark STATE_SCISSORRECT dirty in color_fill_fbo().

As pointed out by Alexander Dorofeyev.

---

 dlls/wined3d/device.c |    1 +
 1 files changed, 1 insertions(+), 0 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index cc1b448..55c1f46 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -6208,6 +6208,7 @@ static void color_fill_fbo(IWineD3DDevice *iface, IWineD3DSurface *surface, CONS
                     rect->x2 - rect->x1, rect->y2 - rect->y1);
         }
         checkGLcall("glScissor");
+        IWineD3DDeviceImpl_MarkStateDirty(This, STATE_SCISSORRECT);
     } else {
         glDisable(GL_SCISSOR_TEST);
     }




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