H. Verbeet : wined3d: Mark STATE_SCISSORRECT dirty in color_fill_fbo().
Alexandre Julliard
julliard at winehq.org
Tue Aug 5 07:26:13 CDT 2008
Module: wine
Branch: master
Commit: 9a9414dfe299d3cb2ef7b2a07aac1d042f7f3c27
URL: http://source.winehq.org/git/wine.git/?a=commit;h=9a9414dfe299d3cb2ef7b2a07aac1d042f7f3c27
Author: H. Verbeet <hverbeet at gmail.com>
Date: Mon Aug 4 19:28:32 2008 +0200
wined3d: Mark STATE_SCISSORRECT dirty in color_fill_fbo().
As pointed out by Alexander Dorofeyev.
---
dlls/wined3d/device.c | 1 +
1 files changed, 1 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index cc1b448..55c1f46 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -6208,6 +6208,7 @@ static void color_fill_fbo(IWineD3DDevice *iface, IWineD3DSurface *surface, CONS
rect->x2 - rect->x1, rect->y2 - rect->y1);
}
checkGLcall("glScissor");
+ IWineD3DDeviceImpl_MarkStateDirty(This, STATE_SCISSORRECT);
} else {
glDisable(GL_SCISSOR_TEST);
}
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