Luis C. Busquets Pérez : d3dx9: Avoid assignment in D3DXGetVertexShaderProfile.

Alexandre Julliard julliard at winehq.org
Tue Aug 5 07:26:27 CDT 2008


Module: wine
Branch: master
Commit: d9d8288508f60d54004f7a4d4b8094d9e02e6e86
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=d9d8288508f60d54004f7a4d4b8094d9e02e6e86

Author: Luis C. Busquets Pérez <luis.busquets at ilidium.com>
Date:   Tue Aug  5 07:09:57 2008 +0200

d3dx9: Avoid assignment in D3DXGetVertexShaderProfile.

---

 dlls/d3dx9_36/shader.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/d3dx9_36/shader.c b/dlls/d3dx9_36/shader.c
index a84287f..97109a2 100644
--- a/dlls/d3dx9_36/shader.c
+++ b/dlls/d3dx9_36/shader.c
@@ -119,7 +119,7 @@ LPCSTR WINAPI D3DXGetVertexShaderProfile(LPDIRECT3DDEVICE9 device)
         return "vs_1_1";
     case D3DVS_VERSION(2, 0):
         if ((caps.VS20Caps.NumTemps>=13) &&
-            (caps.VS20Caps.DynamicFlowControlDepth=24) &&
+            (caps.VS20Caps.DynamicFlowControlDepth==24) &&
             (caps.VS20Caps.Caps&D3DPS20CAPS_PREDICATION))
         {
             return "vs_2_a";




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