Luis C. Busquets Pérez : d3dx9: Avoid assignment in D3DXGetVertexShaderProfile.
Alexandre Julliard
julliard at winehq.org
Tue Aug 5 07:26:27 CDT 2008
Module: wine
Branch: master
Commit: d9d8288508f60d54004f7a4d4b8094d9e02e6e86
URL: http://source.winehq.org/git/wine.git/?a=commit;h=d9d8288508f60d54004f7a4d4b8094d9e02e6e86
Author: Luis C. Busquets Pérez <luis.busquets at ilidium.com>
Date: Tue Aug 5 07:09:57 2008 +0200
d3dx9: Avoid assignment in D3DXGetVertexShaderProfile.
---
dlls/d3dx9_36/shader.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/d3dx9_36/shader.c b/dlls/d3dx9_36/shader.c
index a84287f..97109a2 100644
--- a/dlls/d3dx9_36/shader.c
+++ b/dlls/d3dx9_36/shader.c
@@ -119,7 +119,7 @@ LPCSTR WINAPI D3DXGetVertexShaderProfile(LPDIRECT3DDEVICE9 device)
return "vs_1_1";
case D3DVS_VERSION(2, 0):
if ((caps.VS20Caps.NumTemps>=13) &&
- (caps.VS20Caps.DynamicFlowControlDepth=24) &&
+ (caps.VS20Caps.DynamicFlowControlDepth==24) &&
(caps.VS20Caps.Caps&D3DPS20CAPS_PREDICATION))
{
return "vs_2_a";
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