Stefan Dösinger : wined3d: Get a GL context before creating a PBO.
Alexandre Julliard
julliard at winehq.org
Mon Aug 25 06:21:26 CDT 2008
Module: wine
Branch: master
Commit: 6c87a66355025289c3f33778e7c14ff87f8d849c
URL: http://source.winehq.org/git/wine.git/?a=commit;h=6c87a66355025289c3f33778e7c14ff87f8d849c
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Fri Aug 15 16:45:51 2008 -0500
wined3d: Get a GL context before creating a PBO.
---
dlls/wined3d/surface.c | 3 +++
1 files changed, 3 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index c8c1e0f..a988121 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -955,6 +955,9 @@ static void surface_prepare_system_memory(IWineD3DSurfaceImpl *This) {
*/
if(GL_SUPPORT(ARB_PIXEL_BUFFER_OBJECT) && (This->Flags & SFLAG_DYNLOCK) && !(This->Flags & (SFLAG_PBO | SFLAG_CONVERTED | SFLAG_NONPOW2)) && (This->resource.pool != WINED3DPOOL_SYSTEMMEM)) {
GLenum error;
+ IWineD3DDeviceImpl *device = This->resource.wineD3DDevice;
+
+ ActivateContext(device, device->lastActiveRenderTarget, CTXUSAGE_RESOURCELOAD);
ENTER_GL();
GL_EXTCALL(glGenBuffersARB(1, &This->pbo));
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