Stefan Dösinger : wined3d: Get a GL context before creating a PBO.

Alexandre Julliard julliard at winehq.org
Mon Aug 25 06:21:26 CDT 2008


Module: wine
Branch: master
Commit: 6c87a66355025289c3f33778e7c14ff87f8d849c
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=6c87a66355025289c3f33778e7c14ff87f8d849c

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Fri Aug 15 16:45:51 2008 -0500

wined3d: Get a GL context before creating a PBO.

---

 dlls/wined3d/surface.c |    3 +++
 1 files changed, 3 insertions(+), 0 deletions(-)

diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index c8c1e0f..a988121 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -955,6 +955,9 @@ static void surface_prepare_system_memory(IWineD3DSurfaceImpl *This) {
      */
     if(GL_SUPPORT(ARB_PIXEL_BUFFER_OBJECT) && (This->Flags & SFLAG_DYNLOCK) && !(This->Flags & (SFLAG_PBO | SFLAG_CONVERTED | SFLAG_NONPOW2)) && (This->resource.pool != WINED3DPOOL_SYSTEMMEM)) {
         GLenum error;
+        IWineD3DDeviceImpl *device = This->resource.wineD3DDevice;
+
+        ActivateContext(device, device->lastActiveRenderTarget, CTXUSAGE_RESOURCELOAD);
         ENTER_GL();
 
         GL_EXTCALL(glGenBuffersARB(1, &This->pbo));




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