Stefan Dösinger : wined3d: Declare the texture factor when D3DTOP_BLENDFACTORALPHA is used.
Alexandre Julliard
julliard at winehq.org
Tue Aug 26 07:07:13 CDT 2008
Module: wine
Branch: master
Commit: f8ead75566a8bc2ceef1b08efb8b5f4d3f375fcf
URL: http://source.winehq.org/git/wine.git/?a=commit;h=f8ead75566a8bc2ceef1b08efb8b5f4d3f375fcf
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Mon Aug 18 14:28:09 2008 +0200
wined3d: Declare the texture factor when D3DTOP_BLENDFACTORALPHA is used.
---
dlls/wined3d/arb_program_shader.c | 2 ++
1 files changed, 2 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 97a1cab..0d8c4eb 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -2646,6 +2646,8 @@ static GLuint gen_arbfp_ffp_shader(struct ffp_settings *settings, IWineD3DStateB
bump_used[stage] = TRUE;
tex_read[stage] = TRUE;
luminance_used[stage] = TRUE;
+ } else if(settings->op[stage].cop == WINED3DTOP_BLENDFACTORALPHA) {
+ tfactor_used = TRUE;
}
if(arg0 == WINED3DTA_TFACTOR || arg1 == WINED3DTA_TFACTOR || arg2 == WINED3DTA_TFACTOR) {
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