Stefan Dösinger : wined3d: Declare the texture factor when D3DTOP_BLENDFACTORALPHA is used.

Alexandre Julliard julliard at winehq.org
Tue Aug 26 07:07:13 CDT 2008


Module: wine
Branch: master
Commit: f8ead75566a8bc2ceef1b08efb8b5f4d3f375fcf
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=f8ead75566a8bc2ceef1b08efb8b5f4d3f375fcf

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Mon Aug 18 14:28:09 2008 +0200

wined3d: Declare the texture factor when D3DTOP_BLENDFACTORALPHA is used.

---

 dlls/wined3d/arb_program_shader.c |    2 ++
 1 files changed, 2 insertions(+), 0 deletions(-)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 97a1cab..0d8c4eb 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -2646,6 +2646,8 @@ static GLuint gen_arbfp_ffp_shader(struct ffp_settings *settings, IWineD3DStateB
             bump_used[stage] = TRUE;
             tex_read[stage] = TRUE;
             luminance_used[stage] = TRUE;
+        } else if(settings->op[stage].cop == WINED3DTOP_BLENDFACTORALPHA) {
+            tfactor_used = TRUE;
         }
 
         if(arg0 == WINED3DTA_TFACTOR || arg1 == WINED3DTA_TFACTOR || arg2 == WINED3DTA_TFACTOR) {




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