Stefan Dösinger : wined3d: Remove dead code.

Alexandre Julliard julliard at winehq.org
Wed Aug 27 08:24:48 CDT 2008


Module: wine
Branch: master
Commit: a674ae71ae6b599214f19a52dc1265545cc3be70
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=a674ae71ae6b599214f19a52dc1265545cc3be70

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Thu Aug 21 13:14:38 2008 -0500

wined3d: Remove dead code.

---

 dlls/wined3d/device.c |    3 ---
 1 files changed, 0 insertions(+), 3 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 92c3f75..98b1910 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4603,9 +4603,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetTextureStageState(IWineD3DDevice *if
             This->stateBlock->lowest_disabled_stage = i;
             TRACE("New lowest disabled: %d\n", i);
         }
-        if(GL_SUPPORT(NV_REGISTER_COMBINERS) && !This->stateBlock->pixelShader) {
-            /* TODO: Built a stage -> texture unit mapping for register combiners */
-        }
     }
 
     IWineD3DDeviceImpl_MarkStateDirty(This, STATE_TEXTURESTAGE(Stage, Type));




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