Henri Verbeet : wined3d: Explicitly pass the shader version to shader_skip_unrecognized().

Alexandre Julliard julliard at winehq.org
Mon Dec 8 09:46:26 CST 2008


Module: wine
Branch: master
Commit: e18629bedd55e980fac09f595460efa6f8367138
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=e18629bedd55e980fac09f595460efa6f8367138

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Mon Dec  8 10:30:01 2008 +0100

wined3d: Explicitly pass the shader version to shader_skip_unrecognized().

---

 dlls/wined3d/baseshader.c |    7 +++----
 1 files changed, 3 insertions(+), 4 deletions(-)

diff --git a/dlls/wined3d/baseshader.c b/dlls/wined3d/baseshader.c
index a5abf6d..56d3c12 100644
--- a/dlls/wined3d/baseshader.c
+++ b/dlls/wined3d/baseshader.c
@@ -136,9 +136,8 @@ static inline int shader_skip_opcode(
  * Note: This function assumes source or destination token format.
  * It will not work with specially-formatted tokens like DEF or DCL, 
  * but hopefully those would be recognized */
-static int shader_skip_unrecognized(IWineD3DBaseShader *iface, const DWORD *pToken)
+static int shader_skip_unrecognized(const DWORD *pToken, DWORD shader_version)
 {
-    DWORD shader_version = ((IWineD3DBaseShaderImpl *)iface)->baseShader.hex_version;
     int tokens_read = 0;
     int i = 0;
 
@@ -878,7 +877,7 @@ void shader_generate_main(IWineD3DBaseShader *iface, SHADER_BUFFER* buffer,
             /* Unknown opcode and its parameters */
             if (NULL == curOpcode) {
                 FIXME("Unrecognized opcode: token=0x%08x\n", hw_arg.opcode_token);
-                pToken += shader_skip_unrecognized(iface, pToken); 
+                pToken += shader_skip_unrecognized(pToken, shader_version);
 
             /* Nothing to do */
             } else if (WINED3DSIO_DCL == curOpcode->opcode ||
@@ -1008,7 +1007,7 @@ void shader_trace_init(
             if (NULL == curOpcode) {
                 int tokens_read;
                 FIXME("Unrecognized opcode: token=0x%08x\n", opcode_token);
-                tokens_read = shader_skip_unrecognized(iface, pToken);
+                tokens_read = shader_skip_unrecognized(pToken, This->baseShader.hex_version);
                 pToken += tokens_read;
                 len += tokens_read;
 




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