Henri Verbeet : wined3d: shader_trace_init() shouldn't have side effects.
Alexandre Julliard
julliard at winehq.org
Thu Dec 11 07:50:43 CST 2008
Module: wine
Branch: master
Commit: 8124f5e14aa1d9dd2e76761a838a44edb97bc4b3
URL: http://source.winehq.org/git/wine.git/?a=commit;h=8124f5e14aa1d9dd2e76761a838a44edb97bc4b3
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Thu Dec 11 11:52:37 2008 +0100
wined3d: shader_trace_init() shouldn't have side effects.
This moves setting baseShader.hex_version and baseShader.functionLength to
shader_get_registers_used(), where it's more appropriate.
---
dlls/wined3d/baseshader.c | 97 ++++++++++++++++++++-------------------
dlls/wined3d/pixelshader.c | 94 +++++++++++++++++++-------------------
dlls/wined3d/vertexshader.c | 5 +-
dlls/wined3d/wined3d_private.h | 5 +--
4 files changed, 101 insertions(+), 100 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=8124f5e14aa1d9dd2e76761a838a44edb97bc4b3
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