Stefan Dösinger : wined3d: Set up the shaders when delaying fixed func applying.
Alexandre Julliard
julliard at winehq.org
Tue Dec 16 08:40:46 CST 2008
Module: wine
Branch: master
Commit: 6ec741e766629c38287dd5c25e15f92a6118cc00
URL: http://source.winehq.org/git/wine.git/?a=commit;h=6ec741e766629c38287dd5c25e15f92a6118cc00
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Thu Dec 11 14:16:25 2008 +0100
wined3d: Set up the shaders when delaying fixed func applying.
---
dlls/wined3d/arb_program_shader.c | 2 ++
1 files changed, 2 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index e64cd0e..6fda3ef 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -2903,6 +2903,8 @@ static void fragment_prog_arbfp(DWORD state, IWineD3DStateBlockImpl *stateblock,
}
state_texfactor_arbfp(STATE_RENDER(WINED3DRS_TEXTUREFACTOR), stateblock, context);
state_arb_specularenable(STATE_RENDER(WINED3DRS_SPECULARENABLE), stateblock, context);
+ } else if(use_pshader && !isStateDirty(context, device->StateTable[STATE_VSHADER].representative)) {
+ device->shader_backend->shader_select((IWineD3DDevice *)stateblock->wineD3DDevice, use_pshader, use_vshader);
}
return;
}
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