Henri Verbeet : wined3d: Track shader constants in the shader backend.

Alexandre Julliard julliard at winehq.org
Thu Dec 18 08:08:39 CST 2008


Module: wine
Branch: master
Commit: d099dde7a963cfe267920eeb2a81a1000ef7145a
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=d099dde7a963cfe267920eeb2a81a1000ef7145a

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Wed Dec 17 17:07:25 2008 +0100

wined3d: Track shader constants in the shader backend.

---

 dlls/wined3d/arb_program_shader.c |   24 ++++
 dlls/wined3d/baseshader.c         |    4 +
 dlls/wined3d/device.c             |  255 +------------------------------------
 dlls/wined3d/directx.c            |    8 -
 dlls/wined3d/glsl_shader.c        |   46 +++++++
 dlls/wined3d/wined3d_private.h    |    4 +-
 6 files changed, 79 insertions(+), 262 deletions(-)

Diff:   http://source.winehq.org/git/wine.git/?a=commitdiff;h=d099dde7a963cfe267920eeb2a81a1000ef7145a



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