Henri Verbeet : wined3d: Track shader constants in the shader backend.
Alexandre Julliard
julliard at winehq.org
Thu Dec 18 08:08:39 CST 2008
Module: wine
Branch: master
Commit: d099dde7a963cfe267920eeb2a81a1000ef7145a
URL: http://source.winehq.org/git/wine.git/?a=commit;h=d099dde7a963cfe267920eeb2a81a1000ef7145a
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Wed Dec 17 17:07:25 2008 +0100
wined3d: Track shader constants in the shader backend.
---
dlls/wined3d/arb_program_shader.c | 24 ++++
dlls/wined3d/baseshader.c | 4 +
dlls/wined3d/device.c | 255 +------------------------------------
dlls/wined3d/directx.c | 8 -
dlls/wined3d/glsl_shader.c | 46 +++++++
dlls/wined3d/wined3d_private.h | 4 +-
6 files changed, 79 insertions(+), 262 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=d099dde7a963cfe267920eeb2a81a1000ef7145a
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