Henri Verbeet : wined3d: Only apply shader constants that changed.
Alexandre Julliard
julliard at winehq.org
Sat Dec 20 06:35:19 CST 2008
Module: wine
Branch: master
Commit: 4a19d893e5d5955c045d5dbfe5b764d98cf951fd
URL: http://source.winehq.org/git/wine.git/?a=commit;h=4a19d893e5d5955c045d5dbfe5b764d98cf951fd
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Fri Dec 19 19:21:56 2008 +0100
wined3d: Only apply shader constants that changed.
This improves performance a bit for applications that use a lot of
shaders with a lot of constants.
---
dlls/wined3d/glsl_shader.c | 402 ++++++++++++++++++++++++++++------------
dlls/wined3d/stateblock.c | 13 --
dlls/wined3d/utils.c | 10 +
dlls/wined3d/wined3d_private.h | 9 +-
4 files changed, 293 insertions(+), 141 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=4a19d893e5d5955c045d5dbfe5b764d98cf951fd
More information about the wine-cvs
mailing list