Vincent Pelletier : d3d9: Set IDirect3DDevice9Impl_GetVertexShader return value to NULL on error.
Alexandre Julliard
julliard at winehq.org
Tue Dec 23 13:41:36 CST 2008
Module: wine
Branch: master
Commit: defe6417259344447b4e74ba80b13b5db4d083e4
URL: http://source.winehq.org/git/wine.git/?a=commit;h=defe6417259344447b4e74ba80b13b5db4d083e4
Author: Vincent Pelletier <plr.vincent at gmail.com>
Date: Mon Dec 22 23:25:04 2008 +0100
d3d9: Set IDirect3DDevice9Impl_GetVertexShader return value to NULL on error.
---
dlls/d3d9/vertexshader.c | 1 +
1 files changed, 1 insertions(+), 0 deletions(-)
diff --git a/dlls/d3d9/vertexshader.c b/dlls/d3d9/vertexshader.c
index 66ce286..6172225 100644
--- a/dlls/d3d9/vertexshader.c
+++ b/dlls/d3d9/vertexshader.c
@@ -170,6 +170,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(LPDIRECT3DDEVICE9EX iface, I
hrc = IWineD3DVertexShader_GetParent(pShader, (IUnknown **)ppShader);
IWineD3DVertexShader_Release(pShader);
} else {
+ *ppShader = NULL;
WARN("(%p) : Call to IWineD3DDevice_GetVertexShader failed %u (device %p)\n", This, hrc, This->WineD3DDevice);
}
LeaveCriticalSection(&d3d9_cs);
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