Henri Verbeet : wined3d: Make use_vs() and use_ps() work on a stateblock instead of a device.

Alexandre Julliard julliard at winehq.org
Wed Dec 31 07:44:59 CST 2008


Module: wine
Branch: master
Commit: 2b926db50d04d4cfb0c8c7cfed0536a24074bf7e
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=2b926db50d04d4cfb0c8c7cfed0536a24074bf7e

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Tue Dec 30 14:56:49 2008 +0100

wined3d: Make use_vs() and use_ps() work on a stateblock instead of a device.

Most callers work on a stateblock rather than a device, and the main fields
we check (vertexShader and pixelShader) are part of the stateblock as well.

---

 dlls/wined3d/arb_program_shader.c    |   14 ++++++-----
 dlls/wined3d/ati_fragment_shader.c   |    2 +-
 dlls/wined3d/device.c                |    4 +-
 dlls/wined3d/drawprim.c              |    8 ++++--
 dlls/wined3d/glsl_shader.c           |    3 +-
 dlls/wined3d/nvidia_texture_shader.c |    2 +-
 dlls/wined3d/pixelshader.c           |    9 +++++--
 dlls/wined3d/state.c                 |   41 +++++++++++++++++----------------
 dlls/wined3d/vertexbuffer.c          |    3 +-
 dlls/wined3d/wined3d_private.h       |   16 +++++++-----
 10 files changed, 57 insertions(+), 45 deletions(-)

Diff:   http://source.winehq.org/git/wine.git/?a=commitdiff;h=2b926db50d04d4cfb0c8c7cfed0536a24074bf7e



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