Stefan Dösinger : wined3d: Update the auto depth stencil buffer size on reset.

Alexandre Julliard julliard at winehq.org
Tue Feb 5 06:34:49 CST 2008


Module: wine
Branch: master
Commit: c1538f8048f08a70d15b1365eb1dfb37bb6b626c
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=c1538f8048f08a70d15b1365eb1dfb37bb6b626c

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Fri Jan 25 18:04:05 2008 +0100

wined3d: Update the auto depth stencil buffer size on reset.

---

 dlls/wined3d/device.c |    4 ++++
 1 files changed, 4 insertions(+), 0 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 4426d94..640a5e2 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -6901,6 +6901,10 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Reset(IWineD3DDevice* iface, WINED3DPRE
         for(i = 0; i < swapchain->presentParms.BackBufferCount; i++) {
             updateSurfaceDesc((IWineD3DSurfaceImpl *)swapchain->backBuffer[i], pPresentationParameters);
         }
+        if(This->auto_depth_stencil_buffer) {
+            updateSurfaceDesc((IWineD3DSurfaceImpl *)This->auto_depth_stencil_buffer, pPresentationParameters);
+        }
+
 
         /* Now set the new viewport */
         IWineD3DDevice_SetViewport(iface, &vp);




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