Stefan Dösinger : wined3d: Update the auto depth stencil buffer size on reset.
Alexandre Julliard
julliard at winehq.org
Tue Feb 5 06:34:49 CST 2008
Module: wine
Branch: master
Commit: c1538f8048f08a70d15b1365eb1dfb37bb6b626c
URL: http://source.winehq.org/git/wine.git/?a=commit;h=c1538f8048f08a70d15b1365eb1dfb37bb6b626c
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Fri Jan 25 18:04:05 2008 +0100
wined3d: Update the auto depth stencil buffer size on reset.
---
dlls/wined3d/device.c | 4 ++++
1 files changed, 4 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 4426d94..640a5e2 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -6901,6 +6901,10 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Reset(IWineD3DDevice* iface, WINED3DPRE
for(i = 0; i < swapchain->presentParms.BackBufferCount; i++) {
updateSurfaceDesc((IWineD3DSurfaceImpl *)swapchain->backBuffer[i], pPresentationParameters);
}
+ if(This->auto_depth_stencil_buffer) {
+ updateSurfaceDesc((IWineD3DSurfaceImpl *)This->auto_depth_stencil_buffer, pPresentationParameters);
+ }
+
/* Now set the new viewport */
IWineD3DDevice_SetViewport(iface, &vp);
More information about the wine-cvs
mailing list