Roderick Colenbrander : wined3d: Allow read back of P8 surfaces. This fixes some of the redrawing issues in Red Alert.

Alexandre Julliard julliard at winehq.org
Wed Feb 6 07:27:47 CST 2008


Module: wine
Branch: master
Commit: 424e9c3e08367da1bb8b1472771e82e5bbd898b8
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=424e9c3e08367da1bb8b1472771e82e5bbd898b8

Author: Roderick Colenbrander <thunderbird2k at gmx.net>
Date:   Tue Feb  5 10:15:46 2008 +0100

wined3d: Allow read back of P8 surfaces. This fixes some of the redrawing issues in Red Alert.

---

 dlls/wined3d/surface.c |   21 +++++++++++++++------
 1 files changed, 15 insertions(+), 6 deletions(-)

diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 6cc3b5a..d6ce92f 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -55,7 +55,8 @@ static void surface_download_data(IWineD3DSurfaceImpl *This) {
         return;
     }
 
-    if(This->Flags & SFLAG_CONVERTED) {
+    /* Only support read back of converted P8 surfaces */
+    if(This->Flags & SFLAG_CONVERTED && (This->resource.format != WINED3DFMT_P8)) {
         FIXME("Read back converted textures unsupported, format=%s\n", debug_d3dformat(This->resource.format));
         return;
     }
@@ -86,9 +87,17 @@ static void surface_download_data(IWineD3DSurfaceImpl *This) {
         LEAVE_GL();
     } else {
         void *mem;
+        GLenum format = This->glDescription.glFormat;
+        GLenum type = This->glDescription.glType;
         int src_pitch = 0;
         int dst_pitch = 0;
 
+        /* In case of P8 the index is stored in the alpha component if the primary render target uses P8 */
+        if(This->resource.format == WINED3DFMT_P8) {
+            format = GL_ALPHA;
+            type = GL_UNSIGNED_BYTE;
+        }
+
         if (This->Flags & SFLAG_NONPOW2) {
             unsigned char alignment = This->resource.wineD3DDevice->surface_alignment;
             src_pitch = This->bytesPerPixel * This->pow2Width;
@@ -100,21 +109,21 @@ static void surface_download_data(IWineD3DSurfaceImpl *This) {
         }
 
         TRACE("(%p) : Calling glGetTexImage level %d, format %#x, type %#x, data %p\n", This, This->glDescription.level,
-                This->glDescription.glFormat, This->glDescription.glType, mem);
+                format, type, mem);
 
         if(This->Flags & SFLAG_PBO) {
             GL_EXTCALL(glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, This->pbo));
             checkGLcall("glBindBufferARB");
 
-            glGetTexImage(This->glDescription.target, This->glDescription.level, This->glDescription.glFormat,
-                          This->glDescription.glType, NULL);
+            glGetTexImage(This->glDescription.target, This->glDescription.level, format,
+                          type, NULL);
             checkGLcall("glGetTexImage()");
 
             GL_EXTCALL(glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, 0));
             checkGLcall("glBindBufferARB");
         } else {
-            glGetTexImage(This->glDescription.target, This->glDescription.level, This->glDescription.glFormat,
-                          This->glDescription.glType, mem);
+            glGetTexImage(This->glDescription.target, This->glDescription.level, format,
+                          type, mem);
             checkGLcall("glGetTexImage()");
         }
         LEAVE_GL();




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