Andrew Talbot : d3d9: Assign to struct instead of using memcpy.

Alexandre Julliard julliard at winehq.org
Fri Feb 15 05:36:03 CST 2008


Module: wine
Branch: master
Commit: 43ed6eae5ae2b35749f7e15e8f186635e03673f1
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=43ed6eae5ae2b35749f7e15e8f186635e03673f1

Author: Andrew Talbot <andrew.talbot at talbotville.com>
Date:   Thu Feb 14 22:02:31 2008 +0000

d3d9: Assign to struct instead of using memcpy.

---

 dlls/d3d9/vertexdeclaration.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/d3d9/vertexdeclaration.c b/dlls/d3d9/vertexdeclaration.c
index d26d09d..c6f694a 100644
--- a/dlls/d3d9/vertexdeclaration.c
+++ b/dlls/d3d9/vertexdeclaration.c
@@ -89,7 +89,7 @@ HRESULT vdecl_convert_fvf(
     if (!elements) 
         return D3DERR_OUTOFVIDEOMEMORY;
 
-    memcpy(&elements[size-1], &end_element, sizeof(D3DVERTEXELEMENT9));
+    elements[size-1] = end_element;
     idx = 0;
     if (has_pos) {
         if (!has_blend && (fvf & D3DFVF_XYZRHW)) {




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