Roderick Colenbrander : wined3d: Check real depth/ stencil capabilities based on WGL pixel formats.

Alexandre Julliard julliard at winehq.org
Tue Feb 26 05:45:21 CST 2008


Module: wine
Branch: master
Commit: f5149e651e504b80f09e866becfc06aa096cceb7
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=f5149e651e504b80f09e866becfc06aa096cceb7

Author: Roderick Colenbrander <thunderbird2k at gmx.net>
Date:   Tue Feb 26 00:23:14 2008 +0100

wined3d: Check real depth/stencil capabilities based on WGL pixel formats.

---

 dlls/wined3d/directx.c |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index c3afa7f..58a2781 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -1613,10 +1613,10 @@ static BOOL IWineD3DImpl_IsPixelFormatCompatibleWithDepthFmt(const WineD3D_Pixel
         return FALSE;
     }
 
-    if(cfg->depthSize < depthSize)
+    if(cfg->depthSize != depthSize)
         return FALSE;
 
-    if(cfg->stencilSize < stencilSize)
+    if(cfg->stencilSize != stencilSize)
         return FALSE;
 
     return TRUE;




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