Roderick Colenbrander : wined3d: Check real depth/ stencil capabilities based on WGL pixel formats.
Alexandre Julliard
julliard at winehq.org
Tue Feb 26 05:45:21 CST 2008
Module: wine
Branch: master
Commit: f5149e651e504b80f09e866becfc06aa096cceb7
URL: http://source.winehq.org/git/wine.git/?a=commit;h=f5149e651e504b80f09e866becfc06aa096cceb7
Author: Roderick Colenbrander <thunderbird2k at gmx.net>
Date: Tue Feb 26 00:23:14 2008 +0100
wined3d: Check real depth/stencil capabilities based on WGL pixel formats.
---
dlls/wined3d/directx.c | 4 ++--
1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index c3afa7f..58a2781 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -1613,10 +1613,10 @@ static BOOL IWineD3DImpl_IsPixelFormatCompatibleWithDepthFmt(const WineD3D_Pixel
return FALSE;
}
- if(cfg->depthSize < depthSize)
+ if(cfg->depthSize != depthSize)
return FALSE;
- if(cfg->stencilSize < stencilSize)
+ if(cfg->stencilSize != stencilSize)
return FALSE;
return TRUE;
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