Stefan Dösinger : wined3d: Mark a vertex buffer dirty after VBO creation.

Alexandre Julliard julliard at winehq.org
Tue Feb 26 05:45:23 CST 2008


Module: wine
Branch: master
Commit: 7b297890a7b8d1183869895a49526ff8e369ab92
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=7b297890a7b8d1183869895a49526ff8e369ab92

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Fri Feb 15 20:00:06 2008 +0100

wined3d: Mark a vertex buffer dirty after VBO creation.

---

 dlls/wined3d/vertexbuffer.c |    3 +++
 1 files changed, 3 insertions(+), 0 deletions(-)

diff --git a/dlls/wined3d/vertexbuffer.c b/dlls/wined3d/vertexbuffer.c
index 985ac35..93d3c55 100644
--- a/dlls/wined3d/vertexbuffer.c
+++ b/dlls/wined3d/vertexbuffer.c
@@ -474,6 +474,9 @@ static void CreateVBO(IWineD3DVertexBufferImpl *This) {
     }
     This->vbo_size = This->resource.size;
     This->vbo_usage = glUsage;
+    This->dirtystart = 0;
+    This->dirtyend = This->resource.size;
+    This->Flags |= VBFLAG_DIRTY;
 
     LEAVE_GL();
 




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