Stefan Dösinger : wined3d: Mark a vertex buffer dirty after VBO creation.
Alexandre Julliard
julliard at winehq.org
Tue Feb 26 05:45:23 CST 2008
Module: wine
Branch: master
Commit: 7b297890a7b8d1183869895a49526ff8e369ab92
URL: http://source.winehq.org/git/wine.git/?a=commit;h=7b297890a7b8d1183869895a49526ff8e369ab92
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Fri Feb 15 20:00:06 2008 +0100
wined3d: Mark a vertex buffer dirty after VBO creation.
---
dlls/wined3d/vertexbuffer.c | 3 +++
1 files changed, 3 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/vertexbuffer.c b/dlls/wined3d/vertexbuffer.c
index 985ac35..93d3c55 100644
--- a/dlls/wined3d/vertexbuffer.c
+++ b/dlls/wined3d/vertexbuffer.c
@@ -474,6 +474,9 @@ static void CreateVBO(IWineD3DVertexBufferImpl *This) {
}
This->vbo_size = This->resource.size;
This->vbo_usage = glUsage;
+ This->dirtystart = 0;
+ This->dirtyend = This->resource.size;
+ This->Flags |= VBFLAG_DIRTY;
LEAVE_GL();
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