Gerald Pfeifer : d3d9/tests: Simplify condition in test_vshader_input().

Alexandre Julliard julliard at winehq.org
Wed Jan 2 07:34:45 CST 2008


Module: wine
Branch: master
Commit: a77249ad140153f0ae023a07e99fd59e76405e57
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=a77249ad140153f0ae023a07e99fd59e76405e57

Author: Gerald Pfeifer <gerald at pfeifer.com>
Date:   Tue Jan  1 12:36:36 2008 +0100

d3d9/tests: Simplify condition in test_vshader_input().

---

 dlls/d3d9/tests/visual.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c
index 2700e73..4fae64b 100644
--- a/dlls/d3d9/tests/visual.c
+++ b/dlls/d3d9/tests/visual.c
@@ -5142,7 +5142,7 @@ void test_vshader_input(IDirect3DDevice9 *device)
         r = (color & 0x00ff0000) >> 16;
         g = (color & 0x0000ff00) >>  8;
         b = (color & 0x000000ff) >>  0;
-        ok(r >= 0xfe && r <= 0xff && g >= 0xfe && g <= 0xff && b >= 0x00 && b <= 0x01,
+        ok(r >= 0xfe && r <= 0xff && g >= 0xfe && g <= 0xff && b <= 0x01,
            "Input test: Quad 4(color-float) returned color 0x%08x, expected 0x00FFFF00\n", color);
 
         IDirect3DVertexShader9_Release(texcoord_color_shader);




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