Stefan Dösinger : wined3d: Destroy opengl shaders on reset.

Alexandre Julliard julliard at winehq.org
Mon Jan 14 09:33:23 CST 2008


Module: wine
Branch: master
Commit: 11d6ed0c0b1d391bae58fb063a2062f4a30e0315
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=11d6ed0c0b1d391bae58fb063a2062f4a30e0315

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Tue Jan  8 21:00:22 2008 +0100

wined3d: Destroy opengl shaders on reset.

---

 dlls/wined3d/device.c |    4 ++++
 1 files changed, 4 insertions(+), 0 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index e0e3bf2..84cbe89 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -6781,6 +6781,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Reset(IWineD3DDevice* iface, WINED3DPRE
     HRESULT hr;
     BOOL DisplayModeChanged = FALSE;
     WINED3DDISPLAYMODE mode;
+    IWineD3DBaseShaderImpl *shader;
     TRACE("(%p)\n", This);
 
     hr = IWineD3DDevice_GetSwapChain(iface, 0, (IWineD3DSwapChain **) &swapchain);
@@ -6835,6 +6836,9 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Reset(IWineD3DDevice* iface, WINED3DPRE
     }
 
     IWineD3DDevice_EnumResources(iface, reset_unload_resources, NULL);
+    LIST_FOR_EACH_ENTRY(shader, &This->shaders, IWineD3DBaseShaderImpl, baseShader.shader_list_entry) {
+        This->shader_backend->shader_destroy((IWineD3DBaseShader *) shader);
+    }
 
     if(pPresentationParameters->Windowed) {
         mode.Width = swapchain->orig_width;




More information about the wine-cvs mailing list