Allan Tong : wined3d: Set swapchain container before flagging front buffer with SFLAG_INDRAWABLE .
Alexandre Julliard
julliard at winehq.org
Tue Jan 15 07:47:14 CST 2008
Module: wine
Branch: master
Commit: 7b40fd645d7e86f1905e8fdbcddee78bdaef74a3
URL: http://source.winehq.org/git/wine.git/?a=commit;h=7b40fd645d7e86f1905e8fdbcddee78bdaef74a3
Author: Allan Tong <actong88 at gmail.com>
Date: Mon Jan 14 21:29:14 2008 -0500
wined3d: Set swapchain container before flagging front buffer with SFLAG_INDRAWABLE.
---
dlls/wined3d/device.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 84cbe89..a17dc9e 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1495,8 +1495,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateAdditionalSwapChain(IWineD3DDevic
&object->frontBuffer,
NULL /* pShared (always null)*/);
if (object->frontBuffer != NULL) {
- IWineD3DSurface_ModifyLocation(object->frontBuffer, SFLAG_INDRAWABLE, TRUE);
IWineD3DSurface_SetContainer(object->frontBuffer, (IWineD3DBase *)object);
+ IWineD3DSurface_ModifyLocation(object->frontBuffer, SFLAG_INDRAWABLE, TRUE);
} else {
ERR("Failed to create the front buffer\n");
goto error;
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