Andrew Talbot : wined3d: Remove unneeded casts.

Alexandre Julliard julliard at winehq.org
Thu Jan 24 07:21:15 CST 2008


Module: wine
Branch: master
Commit: 35c3bfe25cc38b8cdd6961d594698d0194cf9c59
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=35c3bfe25cc38b8cdd6961d594698d0194cf9c59

Author: Andrew Talbot <andrew.talbot at talbotville.com>
Date:   Wed Jan 23 21:40:05 2008 +0000

wined3d: Remove unneeded casts.

---

 dlls/wined3d/texture.c       |    2 +-
 dlls/wined3d/vertexbuffer.c  |    8 ++++----
 dlls/wined3d/volumetexture.c |   12 ++++++------
 3 files changed, 11 insertions(+), 11 deletions(-)

diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index eb16700..fe37e55 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -287,7 +287,7 @@ static HRESULT WINAPI IWineD3DTextureImpl_GetSurfaceLevel(IWineD3DTexture *iface
 
     if (Level < This->baseTexture.levels) {
         *ppSurfaceLevel = This->surfaces[Level];
-        IWineD3DSurface_AddRef((IWineD3DSurface*) This->surfaces[Level]);
+        IWineD3DSurface_AddRef(This->surfaces[Level]);
         hr = WINED3D_OK;
         TRACE("(%p) : returning %p for level %d\n", This, *ppSurfaceLevel, Level);
     }
diff --git a/dlls/wined3d/vertexbuffer.c b/dlls/wined3d/vertexbuffer.c
index 2472066..1093add 100644
--- a/dlls/wined3d/vertexbuffer.c
+++ b/dlls/wined3d/vertexbuffer.c
@@ -228,11 +228,11 @@ static inline BOOL process_converted_attribute(IWineD3DVertexBufferImpl *This,
     data = (((DWORD_PTR) attrib->lpData) + offset) % This->stride;
     attrib_size = WINED3D_ATR_SIZE(type) * WINED3D_ATR_TYPESIZE(type);
     for(i = 0; i < attrib_size; i++) {
-        if(This->conv_map[(DWORD_PTR) data + i] != conv_type) {
-            TRACE("Byte %ld in vertex changed\n", i + (DWORD_PTR) data);
-            TRACE("It was type %d, is %d now\n", This->conv_map[(DWORD_PTR) data + i], conv_type);
+        if(This->conv_map[data + i] != conv_type) {
+            TRACE("Byte %ld in vertex changed\n", i + data);
+            TRACE("It was type %d, is %d now\n", This->conv_map[data + i], conv_type);
             ret = TRUE;
-            This->conv_map[(DWORD_PTR) data + i] = conv_type;
+            This->conv_map[data + i] = conv_type;
         }
     }
     return ret;
diff --git a/dlls/wined3d/volumetexture.c b/dlls/wined3d/volumetexture.c
index 61c2626..9cddb4f 100644
--- a/dlls/wined3d/volumetexture.c
+++ b/dlls/wined3d/volumetexture.c
@@ -251,7 +251,7 @@ static HRESULT WINAPI IWineD3DVolumeTextureImpl_GetLevelDesc(IWineD3DVolumeTextu
     IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
     if (Level < This->baseTexture.levels) {
         TRACE("(%p) Level (%d)\n", This, Level);
-        return IWineD3DVolume_GetDesc((IWineD3DVolume *) This->volumes[Level], pDesc);
+        return IWineD3DVolume_GetDesc(This->volumes[Level], pDesc);
     } else {
         FIXME("(%p) Level (%d)\n", This, Level);
     }
@@ -260,8 +260,8 @@ static HRESULT WINAPI IWineD3DVolumeTextureImpl_GetLevelDesc(IWineD3DVolumeTextu
 static HRESULT WINAPI IWineD3DVolumeTextureImpl_GetVolumeLevel(IWineD3DVolumeTexture *iface, UINT Level, IWineD3DVolume** ppVolumeLevel) {
     IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
     if (Level < This->baseTexture.levels) {
-      *ppVolumeLevel = (IWineD3DVolume *)This->volumes[Level];
-      IWineD3DVolume_AddRef((IWineD3DVolume *) *ppVolumeLevel);
+      *ppVolumeLevel = This->volumes[Level];
+      IWineD3DVolume_AddRef(*ppVolumeLevel);
       TRACE("(%p) -> level(%d) returning volume@%p\n", This, Level, *ppVolumeLevel);
     } else {
       FIXME("(%p) Level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels);
@@ -275,7 +275,7 @@ static HRESULT WINAPI IWineD3DVolumeTextureImpl_LockBox(IWineD3DVolumeTexture *i
     IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
 
     if (Level < This->baseTexture.levels) {
-      hr = IWineD3DVolume_LockBox((IWineD3DVolume *)This->volumes[Level], pLockedVolume, pBox, Flags);
+      hr = IWineD3DVolume_LockBox(This->volumes[Level], pLockedVolume, pBox, Flags);
       TRACE("(%p) Level (%d) success(%u)\n", This, Level, hr);
 
     } else {
@@ -290,7 +290,7 @@ static HRESULT WINAPI IWineD3DVolumeTextureImpl_UnlockBox(IWineD3DVolumeTexture
     IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
 
     if (Level < This->baseTexture.levels) {
-      hr = IWineD3DVolume_UnlockBox((IWineD3DVolume*) This->volumes[Level]);
+      hr = IWineD3DVolume_UnlockBox(This->volumes[Level]);
       TRACE("(%p) -> level(%d) success(%u)\n", This, Level, hr);
 
     } else {
@@ -304,7 +304,7 @@ static HRESULT WINAPI IWineD3DVolumeTextureImpl_AddDirtyBox(IWineD3DVolumeTextur
     IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
     This->baseTexture.dirty = TRUE;
     TRACE("(%p) : dirtyfication of volume Level (0)\n", This);
-    return IWineD3DVolume_AddDirtyBox((IWineD3DVolume *) This->volumes[0], pDirtyBox);
+    return IWineD3DVolume_AddDirtyBox(This->volumes[0], pDirtyBox);
 }
 
 const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl =




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