H. Verbeet : wined3d: Get rid of a redundant local variable.

Alexandre Julliard julliard at winehq.org
Wed Jul 2 06:03:29 CDT 2008


Module: wine
Branch: master
Commit: a1a14fb2c33ed729641979e65e8b7859732ff221
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=a1a14fb2c33ed729641979e65e8b7859732ff221

Author: H. Verbeet <hverbeet at gmail.com>
Date:   Tue Jul  1 21:29:45 2008 +0200

wined3d: Get rid of a redundant local variable.

---

 dlls/wined3d/device.c |    3 +--
 1 files changed, 1 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index f7301d7..e3fa816 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -6464,11 +6464,10 @@ static void set_depth_stencil_fbo(IWineD3DDevice *iface, IWineD3DSurface *depth_
 
 static void set_render_target_fbo(IWineD3DDevice *iface, DWORD idx, IWineD3DSurface *render_target) {
     IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
-    IWineD3DSurfaceImpl *rtimpl = (IWineD3DSurfaceImpl *)render_target;
 
     TRACE("Set render target %u to %p\n", idx, render_target);
 
-    if (rtimpl) {
+    if (render_target) {
         attach_surface_fbo(This, GL_FRAMEBUFFER_EXT, idx, render_target);
         This->draw_buffers[idx] = GL_COLOR_ATTACHMENT0_EXT + idx;
     } else {




More information about the wine-cvs mailing list