Stefan Dösinger : wined3d: Move more fog stuff to the vertex states.

Alexandre Julliard julliard at winehq.org
Thu Jul 10 08:58:27 CDT 2008


Module: wine
Branch: master
Commit: 340272bc26aab59dca9163eefacbe9f08e93ff9e
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=340272bc26aab59dca9163eefacbe9f08e93ff9e

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Wed Jul  2 21:18:52 2008 -0500

wined3d: Move more fog stuff to the vertex states.

---

 dlls/wined3d/state.c |    9 ++++++---
 1 files changed, 6 insertions(+), 3 deletions(-)

diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index ea4a5c4..b54da6e 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -3855,11 +3855,11 @@ const struct StateEntry FFPStateTable[] =
     { /* 31, WINED3DRS_SUBPIXEL                     */      STATE_RENDER(WINED3DRS_SUBPIXEL),                   NULL                },
     { /* 32, WINED3DRS_SUBPIXELX                    */      STATE_RENDER(WINED3DRS_SUBPIXELX),                  NULL                },
     { /* 33, WINED3DRS_STIPPLEDALPHA                */      STATE_RENDER(WINED3DRS_STIPPLEDALPHA),              NULL                },
-    { /* 34, WINED3DRS_FOGCOLOR                     */      STATE_RENDER(WINED3DRS_FOGCOLOR),                   state_fogcolor      },
+    { /* 34, WINED3DRS_FOGCOLOR                     */      STATE_RENDER(WINED3DRS_FOGCOLOR),                   NULL                },
     { /* 35, WINED3DRS_FOGTABLEMODE                 */      STATE_RENDER(WINED3DRS_FOGENABLE),                  NULL                },
     { /* 36, WINED3DRS_FOGSTART                     */      STATE_RENDER(WINED3DRS_FOGENABLE),                  NULL                },
     { /* 37, WINED3DRS_FOGEND                       */      STATE_RENDER(WINED3DRS_FOGENABLE),                  NULL                },
-    { /* 38, WINED3DRS_FOGDENSITY                   */      STATE_RENDER(WINED3DRS_FOGDENSITY),                 state_fogdensity    },
+    { /* 38, WINED3DRS_FOGDENSITY                   */      STATE_RENDER(WINED3DRS_FOGDENSITY),                 NULL                },
     { /* 39, WINED3DRS_STIPPLEENABLE                */      STATE_RENDER(WINED3DRS_STIPPLEENABLE),              state_stippleenable },
     { /* 40, WINED3DRS_EDGEANTIALIAS                */      STATE_RENDER(WINED3DRS_ALPHABLENDENABLE),           NULL                },
     { /* 41, WINED3DRS_COLORKEYENABLE               */      STATE_RENDER(WINED3DRS_ALPHATESTENABLE),            NULL                },
@@ -3869,7 +3869,7 @@ const struct StateEntry FFPStateTable[] =
     { /* 45, WINED3DRS_TEXTUREADDRESSV              */      0, /* Handled in ddraw */                           state_undefined     },
     { /* 46, WINED3DRS_MIPMAPLODBIAS                */      STATE_RENDER(WINED3DRS_MIPMAPLODBIAS),              state_mipmaplodbias },
     { /* 47, WINED3DRS_ZBIAS                        */      STATE_RENDER(WINED3DRS_ZBIAS),                      state_zbias         },
-    { /* 48, WINED3DRS_RANGEFOGENABLE               */      STATE_RENDER(WINED3DRS_RANGEFOGENABLE),             state_rangefog      },
+    { /* 48, WINED3DRS_RANGEFOGENABLE               */      STATE_RENDER(WINED3DRS_RANGEFOGENABLE),             NULL                },
     { /* 49, WINED3DRS_ANISOTROPY                   */      STATE_RENDER(WINED3DRS_ANISOTROPY),                 state_anisotropy    },
     { /* 50, WINED3DRS_FLUSHBATCH                   */      STATE_RENDER(WINED3DRS_FLUSHBATCH),                 state_flushbatch    },
     { /* 51, WINED3DRS_TRANSLUCENTSORTINDEPENDENT   */      STATE_RENDER(WINED3DRS_TRANSLUCENTSORTINDEPENDENT), state_translucentsi },
@@ -5271,6 +5271,9 @@ const struct StateEntryTemplate ffp_vertexstate_template[] = {
     { STATE_RENDER(WINED3DRS_FOGSTART),                   { STATE_RENDER(WINED3DRS_FOGENABLE),                  state_fog           }},
     { STATE_RENDER(WINED3DRS_FOGEND),                     { STATE_RENDER(WINED3DRS_FOGENABLE),                  state_fog           }},
     { STATE_RENDER(WINED3DRS_FOGVERTEXMODE),              { STATE_RENDER(WINED3DRS_FOGENABLE),                  state_fog           }},
+    { STATE_RENDER(WINED3DRS_FOGCOLOR),                   { STATE_RENDER(WINED3DRS_FOGCOLOR),                   state_fogcolor      }},
+    { STATE_RENDER(WINED3DRS_FOGDENSITY),                 { STATE_RENDER(WINED3DRS_FOGDENSITY),                 state_fogdensity    }},
+    { STATE_RENDER(WINED3DRS_RANGEFOGENABLE),             { STATE_RENDER(WINED3DRS_RANGEFOGENABLE),             state_rangefog      }},
     {0 /* Terminate */,                                   { 0,                                                  0                   }},
 };
 




More information about the wine-cvs mailing list