Stefan Dösinger : wined3d: WINED3DRS_SRGBWRITEENABLE-> fragment.

Alexandre Julliard julliard at winehq.org
Thu Jul 10 08:58:34 CDT 2008


Module: wine
Branch: master
Commit: 9086ed2d2ec0392e460793a2527f5c09e921651b
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=9086ed2d2ec0392e460793a2527f5c09e921651b

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Wed Jul  2 22:07:10 2008 -0500

wined3d: WINED3DRS_SRGBWRITEENABLE->fragment.

---

 dlls/wined3d/state.c |    3 ++-
 1 files changed, 2 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index ede92d6..47905cb 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -4018,7 +4018,7 @@ const struct StateEntry FFPStateTable[] =
     { /*191, WINED3DRS_COLORWRITEENABLE2            */      STATE_RENDER(WINED3DRS_COLORWRITEENABLE),           state_colorwrite    },
     { /*192, WINED3DRS_COLORWRITEENABLE3            */      STATE_RENDER(WINED3DRS_COLORWRITEENABLE),           state_colorwrite    },
     { /*193, WINED3DRS_BLENDFACTOR                  */      STATE_RENDER(WINED3DRS_BLENDFACTOR),                state_blendfactor   },
-    { /*194, WINED3DRS_SRGBWRITEENABLE              */      STATE_PIXELSHADER,                                  pixelshader         },
+    { /*194, WINED3DRS_SRGBWRITEENABLE              */      STATE_PIXELSHADER,                                  NULL                },
     { /*195, WINED3DRS_DEPTHBIAS                    */      STATE_RENDER(WINED3DRS_DEPTHBIAS),                  state_depthbias     },
     { /*196, undefined                              */      0,                                                  state_undefined     },
     { /*197, undefined                              */      0,                                                  state_undefined     },
@@ -5450,6 +5450,7 @@ const struct StateEntryTemplate ffp_fragmentstate_template[] = {
     { STATE_TEXTURESTAGE(7, WINED3DTSS_RESULTARG),        { STATE_TEXTURESTAGE(7, WINED3DTSS_COLOROP),          tex_colorop         }},
     { STATE_TEXTURESTAGE(7, WINED3DTSS_CONSTANT),         { 0 /* As long as we don't support D3DTA_CONSTANT */, state_nogl          }},
     { STATE_PIXELSHADER,                                  { STATE_PIXELSHADER,                                  pixelshader         }},
+    { STATE_RENDER(WINED3DRS_SRGBWRITEENABLE),            { STATE_PIXELSHADER,                                  pixelshader         }},
     { STATE_RENDER(WINED3DRS_BORDERCOLOR),                { STATE_RENDER(WINED3DRS_BORDERCOLOR),                state_bordercolor   }},
     { STATE_RENDER(WINED3DRS_TEXTUREFACTOR),              { STATE_RENDER(WINED3DRS_TEXTUREFACTOR),              state_texfactor     }},
     {0 /* Terminate */,                                   { 0,                                                  0                   }},




More information about the wine-cvs mailing list