Stefan Dösinger : wined3d: Set ffp caps in the ffp backend, not the shader backend.

Alexandre Julliard julliard at winehq.org
Fri Jul 11 08:44:51 CDT 2008


Module: wine
Branch: master
Commit: e4078fb0ba183fce2a1e29009607dddd8995d871
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=e4078fb0ba183fce2a1e29009607dddd8995d871

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Thu Jul  3 14:36:18 2008 -0500

wined3d: Set ffp caps in the ffp backend, not the shader backend.

---

 dlls/wined3d/ati_fragment_shader.c |   96 ++++++++++++++++++------------------
 dlls/wined3d/baseshader.c          |   68 -------------------------
 dlls/wined3d/directx.c             |   15 ++++--
 dlls/wined3d/glsl_shader.c         |    5 --
 dlls/wined3d/state.c               |   72 +++++++++++++++++++++++++++
 dlls/wined3d/wined3d_private.h     |   15 +++--
 6 files changed, 140 insertions(+), 131 deletions(-)

Diff:   http://source.winehq.org/git/wine.git/?a=commitdiff;h=e4078fb0ba183fce2a1e29009607dddd8995d871



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