Stefan Dösinger : wined3d: Set ffp caps in the ffp backend, not the shader backend.
Alexandre Julliard
julliard at winehq.org
Fri Jul 11 08:44:51 CDT 2008
Module: wine
Branch: master
Commit: e4078fb0ba183fce2a1e29009607dddd8995d871
URL: http://source.winehq.org/git/wine.git/?a=commit;h=e4078fb0ba183fce2a1e29009607dddd8995d871
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Thu Jul 3 14:36:18 2008 -0500
wined3d: Set ffp caps in the ffp backend, not the shader backend.
---
dlls/wined3d/ati_fragment_shader.c | 96 ++++++++++++++++++------------------
dlls/wined3d/baseshader.c | 68 -------------------------
dlls/wined3d/directx.c | 15 ++++--
dlls/wined3d/glsl_shader.c | 5 --
dlls/wined3d/state.c | 72 +++++++++++++++++++++++++++
dlls/wined3d/wined3d_private.h | 15 +++--
6 files changed, 140 insertions(+), 131 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=e4078fb0ba183fce2a1e29009607dddd8995d871
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