Stefan Dösinger : wined3d: Move shader constant affecting states to the misc pipeline.
Alexandre Julliard
julliard at winehq.org
Mon Jul 14 05:56:43 CDT 2008
Module: wine
Branch: master
Commit: 38934fe70d7ffd2353351a7986346f4a205adc1f
URL: http://source.winehq.org/git/wine.git/?a=commit;h=38934fe70d7ffd2353351a7986346f4a205adc1f
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Fri Jul 4 16:54:06 2008 -0500
wined3d: Move shader constant affecting states to the misc pipeline.
As long as we have the shader constants in misc, it is best to keep
all the code that affects shader constants, like bumpenvmat setting,
in there as well.
---
dlls/wined3d/state.c | 75 ++++++++++++++++++++++++++++++++++++-------------
1 files changed, 55 insertions(+), 20 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=38934fe70d7ffd2353351a7986346f4a205adc1f
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