Luis Busquets : d3dx9: Add a test for D3DXGetShaderSize().

Alexandre Julliard julliard at winehq.org
Wed Jul 16 13:32:59 CDT 2008


Module: wine
Branch: master
Commit: 9e2b04893c8ac3b6155441960a84167d2c6a82fc
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=9e2b04893c8ac3b6155441960a84167d2c6a82fc

Author: Luis Busquets <luis.busquets at ilidium.com>
Date:   Mon Jul 14 22:47:28 2008 +0200

d3dx9: Add a test for D3DXGetShaderSize().

---

 dlls/d3dx9_36/tests/Makefile.in |    3 +-
 dlls/d3dx9_36/tests/shader.c    |   60 +++++++++++++++++++++++++++++++++++++++
 2 files changed, 62 insertions(+), 1 deletions(-)

diff --git a/dlls/d3dx9_36/tests/Makefile.in b/dlls/d3dx9_36/tests/Makefile.in
index 5d72504..40500e2 100644
--- a/dlls/d3dx9_36/tests/Makefile.in
+++ b/dlls/d3dx9_36/tests/Makefile.in
@@ -6,7 +6,8 @@ TESTDLL   = d3dx9_36.dll
 IMPORTS   = d3dx9 kernel32
 
 CTESTS = \
-	math.c
+	math.c \
+	shader.c
 
 @MAKE_TEST_RULES@
 
diff --git a/dlls/d3dx9_36/tests/shader.c b/dlls/d3dx9_36/tests/shader.c
new file mode 100644
index 0000000..b08285d
--- /dev/null
+++ b/dlls/d3dx9_36/tests/shader.c
@@ -0,0 +1,60 @@
+/*
+ * Copyright 2008 Luis Busquets
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#include "wine/test.h"
+#include "d3dx9.h"
+
+static const DWORD simple_vs[] = {
+    0xfffe0101,                                                             /* vs_1_1                       */
+    0x0000001f, 0x80000000, 0x900f0000,                                     /* dcl_position0 v0             */
+    0x00000009, 0xc0010000, 0x90e40000, 0xa0e40000,                         /* dp4 oPos.x, v0, c0           */
+    0x00000009, 0xc0020000, 0x90e40000, 0xa0e40001,                         /* dp4 oPos.y, v0, c1           */
+    0x00000009, 0xc0040000, 0x90e40000, 0xa0e40002,                         /* dp4 oPos.z, v0, c2           */
+    0x00000009, 0xc0080000, 0x90e40000, 0xa0e40003,                         /* dp4 oPos.w, v0, c3           */
+    0x0000ffff};                                                            /* END                          */
+
+static const DWORD simple_ps[] = {
+    0xffff0101,                                                             /* ps_1_1                       */
+    0x00000051, 0xa00f0001, 0x3f800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0  */
+    0x00000042, 0xb00f0000,                                                 /* tex t0                       */
+    0x00000008, 0x800f0000, 0xa0e40001, 0xa0e40000,                         /* dp3 r0, c1, c0               */
+    0x00000005, 0x800f0000, 0x90e40000, 0x80e40000,                         /* mul r0, v0, r0               */
+    0x00000005, 0x800f0000, 0xb0e40000, 0x80e40000,                         /* mul r0, t0, r0               */
+    0x0000ffff};                                                            /* END                          */
+
+
+static void test_get_shader_size(void)
+{
+    UINT shader_size, expected;
+
+    shader_size = D3DXGetShaderSize(simple_vs);
+    expected = sizeof(simple_vs);
+    ok(shader_size == expected, "Got shader size %u, expected %u\n", shader_size, expected);
+
+    shader_size = D3DXGetShaderSize(simple_ps);
+    expected = sizeof(simple_ps);
+    ok(shader_size == expected, "Got shader size %u, expected %u\n", shader_size, expected);
+
+    shader_size = D3DXGetShaderSize(NULL);
+    ok(shader_size == 0, "Got shader size %u, expected 0\n", shader_size);
+}
+
+START_TEST(shader)
+{
+    test_get_shader_size();
+}




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