Stefan Dösinger : d3d9: Unset the vertex shader in the compare_instructions test.

Alexandre Julliard julliard at winehq.org
Fri Jul 18 06:46:41 CDT 2008


Module: wine
Branch: master
Commit: 3a224fe289ec1b107e6661427276ebfde16a3443
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=3a224fe289ec1b107e6661427276ebfde16a3443

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Mon Jul  7 17:00:49 2008 -0500

d3d9: Unset the vertex shader in the compare_instructions test.

---

 dlls/d3d9/tests/visual.c |    2 ++
 1 files changed, 2 insertions(+), 0 deletions(-)

diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c
index fdba43b..a63d5e3 100644
--- a/dlls/d3d9/tests/visual.c
+++ b/dlls/d3d9/tests/visual.c
@@ -5813,6 +5813,8 @@ void test_compare_instructions(IDirect3DDevice9 *device)
 
     hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
     ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
+    hr = IDirect3DDevice9_SetVertexShader(device, NULL);
+    ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %08x\n", hr);
 
     color = getPixelColor(device, 160, 360);
     ok(color == 0x00FF00FF, "Compare test: Quad 1(sge vec) returned color 0x%08x, expected 0x00FF00FF\n", color);




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