H. Verbeet : d3d9: Use color_match() in test_vshader_input().
Alexandre Julliard
julliard at winehq.org
Thu Jul 24 07:02:48 CDT 2008
Module: wine
Branch: master
Commit: d1c835f890ca645a0b462d6039e2007149a12ce1
URL: http://source.winehq.org/git/wine.git/?a=commit;h=d1c835f890ca645a0b462d6039e2007149a12ce1
Author: H. Verbeet <hverbeet at gmail.com>
Date: Wed Jul 23 22:49:14 2008 +0200
d3d9: Use color_match() in test_vshader_input().
---
dlls/d3d9/tests/visual.c | 32 ++++++++++----------------------
1 files changed, 10 insertions(+), 22 deletions(-)
diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c
index a47b054..60b1fad 100644
--- a/dlls/d3d9/tests/visual.c
+++ b/dlls/d3d9/tests/visual.c
@@ -1,5 +1,5 @@
/*
- * Copyright 2005, 2007 Henri Verbeet
+ * Copyright 2005, 2007-2008 Henri Verbeet
* Copyright (C) 2007-2008 Stefan Dösinger(for CodeWeavers)
* Copyright (C) 2008 Jason Green(for TransGaming)
*
@@ -5919,7 +5919,7 @@ void test_vshader_input(IDirect3DDevice9 *device)
};
IDirect3DVertexShader9 *swapped_shader, *texcoord_color_shader, *color_color_shader;
HRESULT hr;
- DWORD color, r, g, b;
+ DWORD color;
float quad1[] = {
-1.0, -1.0, 0.1, 1.0, 0.0, 1.0, 0.0, 0.0, -1.0, 0.5, 0.0,
0.0, -1.0, 0.1, 1.0, 0.0, 1.0, 0.0, 0.0, -1.0, 0.5, 0.0,
@@ -6094,7 +6094,7 @@ void test_vshader_input(IDirect3DDevice9 *device)
if(i == 3 || i == 2) {
color = getPixelColor(device, 160, 360);
- ok(color == 0x00FFFF80 || color == 0x00FFFF7f || color == 0x00FFFF81,
+ ok(color_match(color, D3DCOLOR_ARGB(0x00, 0xff, 0xff, 0x80), 1),
"Input test: Quad 1(2crd) returned color 0x%08x, expected 0x00FFFF80\n", color);
/* The last value of the read but undefined stream is used, it is 0x00. The defined input is vec4(1, 0, 0, 0) */
@@ -6103,20 +6103,20 @@ void test_vshader_input(IDirect3DDevice9 *device)
"Input test: Quad 2(1crd) returned color 0x%08x, expected 0x00FFFF00\n", color);
color = getPixelColor(device, 160, 120);
/* Same as above, accept both the last used value and 0.0 for the undefined streams */
- ok(color == 0x00FF0080 || color == 0x00FF007f || color == 0x00FF0081 || color == 0x00FF0000,
+ ok(color_match(color, D3DCOLOR_ARGB(0x00, 0xff, 0x00, 0x80), 1) || color == D3DCOLOR_ARGB(0x00, 0xff, 0x00, 0x00),
"Input test: Quad 3(2crd-wrongidx) returned color 0x%08x, expected 0x00FF0080\n", color);
color = getPixelColor(device, 480, 160);
ok(color == 0x00000000, "Input test: Quad 4(2crd-rightorder) returned color 0x%08x, expected 0x00000000\n", color);
} else if(i == 1) {
color = getPixelColor(device, 160, 360);
- ok(color == 0x00FFFF80 || color == 0x00FFFF7f || color == 0x00FFFF81,
+ ok(color_match(color, D3DCOLOR_ARGB(0x00, 0xff, 0xff, 0x80), 1),
"Input test: Quad 1(2crd) returned color 0x%08x, expected 0x00FFFF80\n", color);
color = getPixelColor(device, 480, 360);
/* Accept the clear color as well in this case, since SW VP returns an error */
ok(color == 0x00FFFF00 || color == 0x00FF0000, "Input test: Quad 2(1crd) returned color 0x%08x, expected 0x00FFFF00\n", color);
color = getPixelColor(device, 160, 120);
- ok(color == 0x00FF0080 || color == 0x00FF0000 || color == 0x00FF007f || color == 0x00FF0081,
+ ok(color_match(color, D3DCOLOR_ARGB(0x00, 0xff, 0x00, 0x80), 1) || color == D3DCOLOR_ARGB(0x00, 0xff, 0x00, 0x00),
"Input test: Quad 3(2crd-wrongidx) returned color 0x%08x, expected 0x00FF0080\n", color);
color = getPixelColor(device, 480, 160);
ok(color == 0x00000000, "Input test: Quad 4(2crd-rightorder) returned color 0x%08x, expected 0x00000000\n", color);
@@ -6252,28 +6252,16 @@ void test_vshader_input(IDirect3DDevice9 *device)
ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
color = getPixelColor(device, 160, 360);
- r = (color & 0x00ff0000) >> 16;
- g = (color & 0x0000ff00) >> 8;
- b = (color & 0x000000ff) >> 0;
- ok(r >= 0xfe && r <= 0xff && g >= 0x7f && g <= 0x81 && b >= 0x3f && b <= 0x41,
+ ok(color_match(color, D3DCOLOR_ARGB(0x00, 0xff, 0x80, 0x40), 1),
"Input test: Quad 1(color-texcoord) returned color 0x%08x, expected 0x00ff8040\n", color);
color = getPixelColor(device, 480, 360);
- r = (color & 0x00ff0000) >> 16;
- g = (color & 0x0000ff00) >> 8;
- b = (color & 0x000000ff) >> 0;
- ok(r >= 0x3f && r <= 0x41 && g >= 0x7f && g <= 0x81 && b >= 0xfe && b <= 0xff,
+ ok(color_match(color, D3DCOLOR_ARGB(0x00, 0x40, 0x80, 0xff), 1),
"Input test: Quad 2(color-ubyte) returned color 0x%08x, expected 0x004080ff\n", color);
color = getPixelColor(device, 160, 120);
- r = (color & 0x00ff0000) >> 16;
- g = (color & 0x0000ff00) >> 8;
- b = (color & 0x000000ff) >> 0;
- ok(r >= 0xfe && r <= 0xff && g >= 0x7f && g <= 0x81 && b >= 0x3f && b <= 0x41,
+ ok(color_match(color, D3DCOLOR_ARGB(0x00, 0xff, 0x80, 0x40), 1),
"Input test: Quad 3(color-color) returned color 0x%08x, expected 0x00ff8040\n", color);
color = getPixelColor(device, 480, 160);
- r = (color & 0x00ff0000) >> 16;
- g = (color & 0x0000ff00) >> 8;
- b = (color & 0x000000ff) >> 0;
- ok(r >= 0xfe && r <= 0xff && g >= 0xfe && g <= 0xff && b <= 0x01,
+ ok(color_match(color, D3DCOLOR_ARGB(0x00, 0xff, 0xff, 0x00), 1),
"Input test: Quad 4(color-float) returned color 0x%08x, expected 0x00FFFF00\n", color);
IDirect3DVertexShader9_Release(texcoord_color_shader);
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