Stefan Dösinger : wined3d: Support ATI' s D3DFMT_ATI2N format.

Alexandre Julliard julliard at winehq.org
Thu Jul 24 07:07:30 CDT 2008


Module: wine
Branch: master
Commit: dc25a86cc5a34e89f65135482dc966ed5c85b00d
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=dc25a86cc5a34e89f65135482dc966ed5c85b00d

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Wed Jul 23 10:33:10 2008 -0500

wined3d: Support ATI's D3DFMT_ATI2N format.

This is an ATI specific format designed for compressed normal maps,
and quite a few games check for its existence. While it is an
ATI-specific "extension" in d3d9, it is a core part of
D3D10(DXGI_FORMAT_BC5), and supported on Geforce 8 cards.

---

 dlls/wined3d/arb_program_shader.c |   17 +++++++++++++++++
 dlls/wined3d/device.c             |    3 ++-
 dlls/wined3d/directx.c            |   10 ++++++++++
 dlls/wined3d/glsl_shader.c        |   20 ++++++++++++++++++++
 dlls/wined3d/surface.c            |   12 ++++++++----
 dlls/wined3d/utils.c              |   13 +++++++++++++
 include/wine/wined3d_gl.h         |    6 ++++++
 include/wine/wined3d_types.h      |    2 ++
 8 files changed, 78 insertions(+), 5 deletions(-)

Diff:   http://source.winehq.org/git/wine.git/?a=commitdiff;h=dc25a86cc5a34e89f65135482dc966ed5c85b00d



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