Tobias Jakobi : ddraw: Fix typo in copy_mipmap_chain.

Alexandre Julliard julliard at winehq.org
Mon Jul 28 08:07:26 CDT 2008


Module: wine
Branch: master
Commit: 69797d7f3d7c590be0686ac3ccfb366f05073176
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=69797d7f3d7c590be0686ac3ccfb366f05073176

Author: Tobias Jakobi <liquid.acid at gmx.net>
Date:   Sun Jul 27 22:05:11 2008 +0200

ddraw: Fix typo in copy_mipmap_chain.

---

 dlls/ddraw/device.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/ddraw/device.c b/dlls/ddraw/device.c
index 6a3ecfc..b154ce4 100644
--- a/dlls/ddraw/device.c
+++ b/dlls/ddraw/device.c
@@ -6289,7 +6289,7 @@ static void copy_mipmap_chain(IDirect3DDeviceImpl *device,
         if (src_level->surface_desc.dwWidth == dest_level->surface_desc.dwWidth &&
             src_level->surface_desc.dwHeight == dest_level->surface_desc.dwHeight)
         {
-            /* Try UpdateSurface that may perform a more direct opengl loading. But skip this is destination is paletted texture and has no palette.
+            /* Try UpdateSurface that may perform a more direct opengl loading. But skip this if destination is paletted texture and has no palette.
              * Some games like Sacrifice set palette after Load, and it is a waste of effort to try to load texture without palette and generates
              * warnings in wined3d. */
 	    if (!palette_missing)




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