Maarten Lankhorst : quartz: DSoundRender shouldn' t delete buffer when already connected.
Alexandre Julliard
julliard at winehq.org
Tue Jun 24 06:44:11 CDT 2008
Module: wine
Branch: master
Commit: d283bcdb6230f2dd255cc085d12690802cbf6527
URL: http://source.winehq.org/git/wine.git/?a=commit;h=d283bcdb6230f2dd255cc085d12690802cbf6527
Author: Maarten Lankhorst <m.b.lankhorst at gmail.com>
Date: Mon Jun 16 17:16:38 2008 -0700
quartz: DSoundRender shouldn't delete buffer when already connected.
---
dlls/quartz/dsoundrender.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/quartz/dsoundrender.c b/dlls/quartz/dsoundrender.c
index 29596ea..49dd4b1 100644
--- a/dlls/quartz/dsoundrender.c
+++ b/dlls/quartz/dsoundrender.c
@@ -780,7 +780,7 @@ static HRESULT WINAPI DSoundRender_InputPin_ReceiveConnection(IPin * iface, IPin
This->pin.pConnectedTo = pReceivePin;
IPin_AddRef(pReceivePin);
}
- else
+ else if (hr != VFW_E_ALREADY_CONNECTED)
{
if (DSImpl->dsbuffer)
IDirectSoundBuffer_Release(DSImpl->dsbuffer);
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