Dylan Smith : winemine: Adding flag before the game starts shouldn' t start the timer.

Alexandre Julliard julliard at winehq.org
Wed Jun 25 04:47:19 CDT 2008


Module: wine
Branch: master
Commit: df62e0277af9900315e1057fd0944b4fab78147d
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=df62e0277af9900315e1057fd0944b4fab78147d

Author: Dylan Smith <dylan.ah.smith at gmail.com>
Date:   Tue Jun 24 14:09:38 2008 -0400

winemine: Adding flag before the game starts shouldn't start the timer.

The game only starts when the player left clicks on a box to test it for
a mine, not when a flag is added. Manually tested against Windows XP.

---

 programs/winemine/main.c |    1 -
 1 files changed, 0 insertions(+), 1 deletions(-)

diff --git a/programs/winemine/main.c b/programs/winemine/main.c
index 5e3ab4a..f4a48d0 100644
--- a/programs/winemine/main.c
+++ b/programs/winemine/main.c
@@ -859,7 +859,6 @@ void TestMines( BOARD *p_board, POINT pt, int msg )
 
     case WM_RBUTTONDOWN:
         AddFlag( p_board, col, row );
-        p_board->status = PLAYING;
         break;
     default:
         WINE_TRACE("Unknown message type received in TestMines\n");




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