Francois Gouget : wined3d: Add a trailing '\n' to a couple of shader_addline() calls.

Alexandre Julliard julliard at winehq.org
Thu Jun 26 14:50:21 CDT 2008


Module: wine
Branch: master
Commit: 756b401f8dbdd19c9bef564cd49b450e2bb30d46
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=756b401f8dbdd19c9bef564cd49b450e2bb30d46

Author: Francois Gouget <fgouget at free.fr>
Date:   Thu Jun 26 14:08:59 2008 +0200

wined3d: Add a trailing '\n' to a couple of shader_addline() calls.

---

 dlls/wined3d/glsl_shader.c |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 6729977..1f5df18 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -2834,8 +2834,8 @@ static void handle_ps3_input(SHADER_BUFFER *buffer, semantic *semantics_in, sema
 
     if (!semantics_out) {
         /* Save gl_FrontColor & gl_FrontSecondaryColor before overwriting them. */
-        shader_addline(buffer, "vec4 front_color = gl_FrontColor;");
-        shader_addline(buffer, "vec4 front_secondary_color = gl_FrontSecondaryColor;");
+        shader_addline(buffer, "vec4 front_color = gl_FrontColor;\n");
+        shader_addline(buffer, "vec4 front_secondary_color = gl_FrontSecondaryColor;\n");
     }
 
     for(i = 0; i < MAX_REG_INPUT; i++) {




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