H. Verbeet : wined3d: Delete depth_blt_texture on IWineD3DDeviceImpl_Uninit3D().

Alexandre Julliard julliard at winehq.org
Fri Jun 27 07:41:55 CDT 2008


Module: wine
Branch: master
Commit: 90b7efe2c4e4b5a2ae7b676f3ba89dcaec6756df
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=90b7efe2c4e4b5a2ae7b676f3ba89dcaec6756df

Author: H. Verbeet <hverbeet at gmail.com>
Date:   Fri Jun 27 00:52:13 2008 +0200

wined3d: Delete depth_blt_texture on IWineD3DDeviceImpl_Uninit3D().

---

 dlls/wined3d/device.c |    4 ++++
 1 files changed, 4 insertions(+), 0 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 67d27e6..f7301d7 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2285,6 +2285,10 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Uninit3D(IWineD3DDevice *iface, D3DCB_D
     /* Destroy the depth blt resources, they will be invalid after the reset. Also free shader
      * private data, it might contain opengl pointers
      */
+    if(This->depth_blt_texture) {
+        glDeleteTextures(1, &This->depth_blt_texture);
+        This->depth_blt_texture = 0;
+    }
     This->shader_backend->shader_destroy_depth_blt(iface);
     This->shader_backend->shader_free_private(iface);
 




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