Stefan Dösinger : wined3d: Support shininess > 128 if opengl does.

Alexandre Julliard julliard at winehq.org
Wed Mar 5 13:41:14 CST 2008


Module: wine
Branch: master
Commit: d20768c12028b4e6671b80e06bb4917fcc758479
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=d20768c12028b4e6671b80e06bb4917fcc758479

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Sun Mar  2 00:02:18 2008 +0100

wined3d: Support shininess > 128 if opengl does.

---

 dlls/wined3d/directx.c    |    6 ++++++
 dlls/wined3d/state.c      |   13 +++++++------
 include/wine/wined3d_gl.h |    9 +++++++++
 3 files changed, 22 insertions(+), 6 deletions(-)

diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 3d819f1..2e85eba 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -128,6 +128,7 @@ static const struct {
     {"GL_NV_vertex_program2",               NV_VERTEX_PROGRAM2,             0                           },
     {"GL_NV_vertex_program3",               NV_VERTEX_PROGRAM3,             0                           },
     {"GL_NV_depth_clamp",                   NV_DEPTH_CLAMP,                 0                           },
+    {"GL_NV_light_max_exponent",            NV_LIGHT_MAX_EXPONENT,          0                           },
 
     /* SGI */
     {"GL_SGIS_generate_mipmap",             SGIS_GENERATE_MIPMAP,           0                           },
@@ -955,6 +956,11 @@ BOOL IWineD3DImpl_FillGLCaps(WineD3D_GL_Info *gl_info) {
         } else if (gl_info->supported[NV_FRAGMENT_PROGRAM]) {
             gl_info->ps_nv_version = PS_VERSION_20;
         }
+        if (gl_info->supported[NV_LIGHT_MAX_EXPONENT]) {
+            glGetFloatv(GL_MAX_SHININESS_NV, &gl_info->max_shininess);
+        } else {
+            gl_info->max_shininess = 128.0;
+        }
         if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO]) {
             /* If we have full NP2 texture support, disable GL_ARB_texture_rectangle because we will never use it.
              * This saves a few redundant glDisable calls
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index 4dff4c0..616b28f 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -664,14 +664,15 @@ state_specularenable(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DCon
         glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, (float*) &stateblock->material.Specular);
         checkGLcall("glMaterialfv");
 
-        if(stateblock->material.Power > 128.0) {
+        if(stateblock->material.Power > GL_LIMITS(shininess)) {
             /* glMaterialf man page says that the material says that GL_SHININESS must be between 0.0
-             * and 128.0, although in d3d neither -1 nor 129 produce an error. For values > 128 clamp
-             * them, since 128 results in a hardly visible specular highlight, so it should be safe to
-             * to clamp to 128
+             * and 128.0, although in d3d neither -1 nor 129 produce an error. GL_NV_max_light_exponent
+             * allows bigger values. If the extension is supported, GL_LIMITS(shininess) contains the
+             * value reported by the extension, otherwise 128. For values > GL_LIMITS(shininess) clamp
+             * them, it should be safe to do so without major visual dissortions.
              */
-            WARN("Material power > 128\n");
-            glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 128.0);
+            WARN("Material power = %f, limit %f\n", stateblock->material.Power, GL_LIMITS(shininess));
+            glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, GL_LIMITS(shininess));
         } else {
             glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, stateblock->material.Power);
         }
diff --git a/include/wine/wined3d_gl.h b/include/wine/wined3d_gl.h
index ac1457f..1e45b20 100644
--- a/include/wine/wined3d_gl.h
+++ b/include/wine/wined3d_gl.h
@@ -2913,6 +2913,13 @@ typedef void (WINE_GLAPI * PGLFNPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target,
 typedef void (WINE_GLAPI * PGLFNPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const float *params);
 #endif
 
+/* GL_NV_light_max_exponent */
+#ifndef GL_NV_light_max_exponent
+#define GL_NV_light_max_exponent
+#define GL_MAX_SHININESS_NV                 0x8504
+#define GL_MAX_SPOT_EXPONENT_NV             0x8505
+#endif
+
 /* GL_VERSION_2_0 */
 #ifndef GL_VERSION_2_0
 #define GL_VERSION_2_0 1
@@ -3267,6 +3274,7 @@ typedef enum _GL_SupportedExt {
   NV_VERTEX_PROGRAM3,
   NV_FENCE,
   NV_DEPTH_CLAMP,
+  NV_LIGHT_MAX_EXPONENT,
   /* ATI */
   ATI_SEPARATE_STENCIL,
   ATI_TEXTURE_ENV_COMBINE3,
@@ -3722,6 +3730,7 @@ typedef struct _WineD3D_GL_Info {
   UINT   max_anisotropy;
   UINT   max_aux_buffers;
   UINT   max_glsl_varyings;
+  float  max_shininess;
 
   unsigned max_vshader_constantsF;
   unsigned max_pshader_constantsF;




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