Alexander Dorofeyev : d3d8/tests: Test DrawIndexedPrimitiveUP with primitive count zero.
Alexandre Julliard
julliard at winehq.org
Mon Mar 24 15:21:46 CDT 2008
Module: wine
Branch: master
Commit: 94949ab849d7f80eb1fd744a2110685dd513712b
URL: http://source.winehq.org/git/wine.git/?a=commit;h=94949ab849d7f80eb1fd744a2110685dd513712b
Author: Alexander Dorofeyev <alexd4 at inbox.lv>
Date: Sun Mar 23 02:00:01 2008 +0200
d3d8/tests: Test DrawIndexedPrimitiveUP with primitive count zero.
---
dlls/d3d8/tests/device.c | 70 ++++++++++++++++++++++++++++++++++++++++++++++
1 files changed, 70 insertions(+), 0 deletions(-)
diff --git a/dlls/d3d8/tests/device.c b/dlls/d3d8/tests/device.c
index d3efb42..45524b3 100644
--- a/dlls/d3d8/tests/device.c
+++ b/dlls/d3d8/tests/device.c
@@ -1174,6 +1174,75 @@ static void test_lights(void)
if(d3d8) IDirect3D8_Release(d3d8);
}
+static void test_render_zero_triangles(void)
+{
+ D3DPRESENT_PARAMETERS d3dpp;
+ IDirect3DDevice8 *device = NULL;
+ IDirect3D8 *d3d8;
+ HWND hwnd;
+ HRESULT hr;
+ D3DDISPLAYMODE d3ddm;
+
+ struct nvertex
+ {
+ float x, y, z;
+ float nx, ny, nz;
+ DWORD diffuse;
+ } quad[] =
+ {
+ { 0.0f, -1.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff},
+ { 0.0f, 0.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff},
+ { 1.0f, 0.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff},
+ { 1.0f, -1.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff},
+ };
+
+ d3d8 = pDirect3DCreate8( D3D_SDK_VERSION );
+ ok(d3d8 != NULL, "Failed to create IDirect3D8 object\n");
+ hwnd = CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
+ ok(hwnd != NULL, "Failed to create window\n");
+ if (!d3d8 || !hwnd) goto cleanup;
+
+ IDirect3D8_GetAdapterDisplayMode( d3d8, D3DADAPTER_DEFAULT, &d3ddm );
+ ZeroMemory( &d3dpp, sizeof(d3dpp) );
+ d3dpp.Windowed = TRUE;
+ d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
+ d3dpp.BackBufferWidth = 800;
+ d3dpp.BackBufferHeight = 600;
+ d3dpp.BackBufferFormat = d3ddm.Format;
+ d3dpp.EnableAutoDepthStencil = TRUE;
+ d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
+
+ hr = IDirect3D8_CreateDevice( d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
+ D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE, &d3dpp, &device );
+ ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D8_CreateDevice failed with %s\n", DXGetErrorString8(hr));
+ if(!device)
+ {
+ skip("Failed to create a d3d device\n");
+ goto cleanup;
+ }
+
+ hr = IDirect3DDevice8_SetVertexShader(device, D3DFVF_XYZ | D3DFVF_DIFFUSE);
+ ok(hr == D3D_OK, "IDirect3DDevice8_SetVertexShader returned %#08x\n", hr);
+
+ hr = IDirect3DDevice8_BeginScene(device);
+ ok(hr == D3D_OK, "IDirect3DDevice8_BeginScene failed with %#08x\n", hr);
+ if(hr == D3D_OK)
+ {
+ hr = IDirect3DDevice8_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 0 /* NumVerts */,
+ 0 /*PrimCount */, NULL, D3DFMT_INDEX16, quad, sizeof(quad[0]));
+ ok(hr == D3D_OK, "IDirect3DDevice8_DrawIndexedPrimitiveUP failed with %#08x\n", hr);
+
+ IDirect3DDevice8_EndScene(device);
+ ok(hr == D3D_OK, "IDirect3DDevice8_EndScene failed with %#08x\n", hr);
+ }
+
+ IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
+
+ cleanup:
+ if(device) IDirect3DDevice8_Release(device);
+ if(d3d8) IDirect3D8_Release(d3d8);
+}
+
START_TEST(device)
{
HMODULE d3d8_handle = LoadLibraryA( "d3d8.dll" );
@@ -1198,5 +1267,6 @@ START_TEST(device)
test_shader();
test_limits();
test_lights();
+ test_render_zero_triangles();
}
}
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