Stefan Dösinger : wined3d: Move shader caps setting into the arb and glsl shader backends.

Alexandre Julliard julliard at winehq.org
Tue Mar 25 14:19:53 CDT 2008


Module: wine
Branch: master
Commit: ee7e149998196f75f5fd48a5231e03290c70c485
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=ee7e149998196f75f5fd48a5231e03290c70c485

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Sat Mar 22 14:27:53 2008 +0100

wined3d: Move shader caps setting into the arb and glsl shader backends.

---

 dlls/wined3d/arb_program_shader.c |   16 ++++-
 dlls/wined3d/baseshader.c         |  140 +-----------------------------------
 dlls/wined3d/directx.c            |   95 ++++++++++++++++++++++++-
 dlls/wined3d/glsl_shader.c        |   54 ++++++++++++++-
 dlls/wined3d/wined3d_private.h    |    6 --
 5 files changed, 161 insertions(+), 150 deletions(-)

Diff:   http://source.winehq.org/git/wine.git/?a=commitdiff;h=ee7e149998196f75f5fd48a5231e03290c70c485



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