Stefan Dösinger : wined3d: Remove some debug TRACE stuff.

Alexandre Julliard julliard at winehq.org
Fri Mar 28 10:02:53 CDT 2008


Module: wine
Branch: master
Commit: 1fdc0ee811b87c557b6ee10d98de93648cb6a465
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=1fdc0ee811b87c557b6ee10d98de93648cb6a465

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Thu Mar 27 21:42:45 2008 +0100

wined3d: Remove some debug TRACE stuff.

---

 dlls/wined3d/utils.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 4b09285..d8f0990 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -3293,7 +3293,7 @@ struct ffp_desc *find_ffp_shader(struct list *shaders, struct texture_stage_op o
      */
     LIST_FOR_EACH_ENTRY(entry, shaders, struct ffp_desc, entry) {
         if(memcmp(op, entry->op, sizeof(struct texture_stage_op) * MAX_TEXTURES) == 0) {
-            TRACE("Found shader entry %p. size %d\n", entry, sizeof(struct texture_stage_op) * MAX_TEXTURES);
+            TRACE("Found shader entry %p\n", entry);
             return entry;
         }
     }




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