Roderick Colenbrander : wined3d: In window mode (!pbuffer) we want both a window drawable format and double buffering.

Alexandre Julliard julliard at winehq.org
Thu May 1 13:36:17 CDT 2008


Module: wine
Branch: master
Commit: 96c770d9bfa7561b82ad31f6dd6b176634d65a3f
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=96c770d9bfa7561b82ad31f6dd6b176634d65a3f

Author: Roderick Colenbrander <thunderbird2k at gmx.net>
Date:   Thu May  1 13:23:17 2008 +0000

wined3d: In window mode (!pbuffer) we want both a window drawable format and double buffering.

---

 dlls/wined3d/context.c |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index c91153c..dcce127 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -140,8 +140,8 @@ static int WineD3D_ChoosePixelFormat(IWineD3DDeviceImpl *This, HDC hdc, WINED3DF
         if(cfgs->iPixelType != WGL_TYPE_RGBA_ARB)
             continue;
 
-        /* In all cases except when we are in pbuffer-mode we need a window drawable format with double buffering. */
-        if(!pbuffer && !cfgs->windowDrawable && !cfgs->doubleBuffer)
+        /* In window mode (!pbuffer) we need a window drawable format and double buffering. */
+        if(!pbuffer && !(cfgs->windowDrawable && cfgs->doubleBuffer))
             continue;
 
         /* We like to have aux buffers in backbuffer mode */




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