Alexander Dorofeyev : wined3d: Only copy front buffer to screen in gdi RealizePalette.
Alexandre Julliard
julliard at winehq.org
Wed May 14 15:08:22 CDT 2008
Module: wine
Branch: master
Commit: 2027b0587d5d2c20985ce5e45e48caa4cd420d20
URL: http://source.winehq.org/git/wine.git/?a=commit;h=2027b0587d5d2c20985ce5e45e48caa4cd420d20
Author: Alexander Dorofeyev <alexd4 at inbox.lv>
Date: Wed May 14 22:25:10 2008 +0300
wined3d: Only copy front buffer to screen in gdi RealizePalette.
---
dlls/wined3d/surface_gdi.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/surface_gdi.c b/dlls/wined3d/surface_gdi.c
index 1302ac3..030b848 100644
--- a/dlls/wined3d/surface_gdi.c
+++ b/dlls/wined3d/surface_gdi.c
@@ -650,7 +650,7 @@ HRESULT WINAPI IWineGDISurfaceImpl_RealizePalette(IWineD3DSurface *iface) {
/* Update the image because of the palette change. Some games like e.g Red Alert
call SetEntries a lot to implement fading. */
- if(This->resource.usage & WINED3DUSAGE_RENDERTARGET)
+ if(This == (IWineD3DSurfaceImpl *) This->resource.wineD3DDevice->ddraw_primary)
x11_copy_to_screen(This, NULL);
return WINED3D_OK;
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