Henri Verbeet : wined3d: vertexshader should never be NULL in generate_param_reorder_function() ( LLVM/Clang).
Alexandre Julliard
julliard at winehq.org
Mon Nov 3 09:06:23 CST 2008
Module: wine
Branch: master
Commit: dfde4c91e006fa3a66c89597afe516cee6b238c6
URL: http://source.winehq.org/git/wine.git/?a=commit;h=dfde4c91e006fa3a66c89597afe516cee6b238c6
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Fri Oct 31 16:21:22 2008 +0100
wined3d: vertexshader should never be NULL in generate_param_reorder_function() (LLVM/Clang).
---
dlls/wined3d/glsl_shader.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index fc57329..22176e9 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -3043,7 +3043,7 @@ static GLhandleARB generate_param_reorder_function(IWineD3DVertexShader *vertexs
IWineD3DVertexShaderImpl *vs = (IWineD3DVertexShaderImpl *) vertexshader;
IWineD3DPixelShaderImpl *ps = (IWineD3DPixelShaderImpl *) pixelshader;
IWineD3DDeviceImpl *device;
- DWORD vs_major = vs ? WINED3DSHADER_VERSION_MAJOR(vs->baseShader.hex_version) : 0;
+ DWORD vs_major = WINED3DSHADER_VERSION_MAJOR(vs->baseShader.hex_version);
DWORD ps_major = ps ? WINED3DSHADER_VERSION_MAJOR(ps->baseShader.hex_version) : 0;
unsigned int i;
SHADER_BUFFER buffer;
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