Michael Stefaniuc : wined3d: Use the integer variant of zero instead of casting "0.0".

Alexandre Julliard julliard at winehq.org
Tue Nov 4 07:29:15 CST 2008


Module: wine
Branch: master
Commit: efeab9d2004fc63e13181933ab9b7aee548a7c96
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=efeab9d2004fc63e13181933ab9b7aee548a7c96

Author: Michael Stefaniuc <mstefani at redhat.de>
Date:   Mon Nov  3 22:34:44 2008 +0100

wined3d: Use the integer variant of zero instead of casting "0.0".

---

 dlls/wined3d/stateblock.c |   12 ++++++------
 1 files changed, 6 insertions(+), 6 deletions(-)

diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c
index 7d7d45b..0d99134 100644
--- a/dlls/wined3d/stateblock.c
+++ b/dlls/wined3d/stateblock.c
@@ -1206,13 +1206,13 @@ static HRESULT  WINAPI IWineD3DStateBlockImpl_InitStartupStateBlock(IWineD3DStat
         This->textureState[i][WINED3DTSS_ALPHAOP               ] = (i==0)? WINED3DTOP_SELECTARG1 :  WINED3DTOP_DISABLE;
         This->textureState[i][WINED3DTSS_ALPHAARG1             ] = WINED3DTA_TEXTURE;
         This->textureState[i][WINED3DTSS_ALPHAARG2             ] = WINED3DTA_CURRENT;
-        This->textureState[i][WINED3DTSS_BUMPENVMAT00          ] = (DWORD) 0.0;
-        This->textureState[i][WINED3DTSS_BUMPENVMAT01          ] = (DWORD) 0.0;
-        This->textureState[i][WINED3DTSS_BUMPENVMAT10          ] = (DWORD) 0.0;
-        This->textureState[i][WINED3DTSS_BUMPENVMAT11          ] = (DWORD) 0.0;
+        This->textureState[i][WINED3DTSS_BUMPENVMAT00          ] = 0;
+        This->textureState[i][WINED3DTSS_BUMPENVMAT01          ] = 0;
+        This->textureState[i][WINED3DTSS_BUMPENVMAT10          ] = 0;
+        This->textureState[i][WINED3DTSS_BUMPENVMAT11          ] = 0;
         This->textureState[i][WINED3DTSS_TEXCOORDINDEX         ] = i;
-        This->textureState[i][WINED3DTSS_BUMPENVLSCALE         ] = (DWORD) 0.0;
-        This->textureState[i][WINED3DTSS_BUMPENVLOFFSET        ] = (DWORD) 0.0;
+        This->textureState[i][WINED3DTSS_BUMPENVLSCALE         ] = 0;
+        This->textureState[i][WINED3DTSS_BUMPENVLOFFSET        ] = 0;
         This->textureState[i][WINED3DTSS_TEXTURETRANSFORMFLAGS ] = WINED3DTTFF_DISABLE;
         This->textureState[i][WINED3DTSS_ADDRESSW              ] = WINED3DTADDRESS_WRAP;
         This->textureState[i][WINED3DTSS_COLORARG0             ] = WINED3DTA_CURRENT;




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