David Adam : d3dx8: Simplify D3DXQuaternionInverse.

Alexandre Julliard julliard at winehq.org
Tue Nov 11 08:35:54 CST 2008


Module: wine
Branch: master
Commit: fea5a776299b076fc3510b53e59d4a8f4a9474ba
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=fea5a776299b076fc3510b53e59d4a8f4a9474ba

Author: David Adam <david.adam.cnrs at gmail.com>
Date:   Tue Nov 11 14:37:23 2008 +0100

d3dx8: Simplify D3DXQuaternionInverse.

---

 dlls/d3dx8/math.c |   15 ++++-----------
 1 files changed, 4 insertions(+), 11 deletions(-)

diff --git a/dlls/d3dx8/math.c b/dlls/d3dx8/math.c
index 9a8c530..f41c9f4 100644
--- a/dlls/d3dx8/math.c
+++ b/dlls/d3dx8/math.c
@@ -940,14 +940,8 @@ D3DXQUATERNION* WINAPI D3DXQuaternionExp(D3DXQUATERNION *pout, CONST D3DXQUATERN
 
 D3DXQUATERNION* WINAPI D3DXQuaternionInverse(D3DXQUATERNION *pout, CONST D3DXQUATERNION *pq)
 {
-    D3DXQUATERNION temp;
     FLOAT norm;
 
-    temp.x = 0.0f;
-    temp.y = 0.0f;
-    temp.z = 0.0f;
-    temp.w = 0.0f;
-
     norm = D3DXQuaternionLengthSq(pq);
     if ( !norm )
     {
@@ -958,11 +952,10 @@ D3DXQUATERNION* WINAPI D3DXQuaternionInverse(D3DXQUATERNION *pout, CONST D3DXQUA
     }
     else
     {
-    D3DXQuaternionConjugate(&temp, pq);
-    pout->x = temp.x / norm;
-    pout->y = temp.y / norm;
-    pout->z = temp.z / norm;
-    pout->w = temp.w / norm;
+     pout->x = -pq->x / norm;
+     pout->y = -pq->y / norm;
+     pout->z = -pq->z / norm;
+     pout->w = pq->w / norm;
     }
     return pout;
 }




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