David Adam : d3dx8: Change the debug channel of d3dx8 into the generic d3dx .

Alexandre Julliard julliard at winehq.org
Fri Nov 14 07:54:50 CST 2008


Module: wine
Branch: master
Commit: 5aa32e84c377286acbfeb7b18273329f4535a9dc
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=5aa32e84c377286acbfeb7b18273329f4535a9dc

Author: David Adam <david.adam.cnrs at gmail.com>
Date:   Thu Nov 13 23:44:22 2008 +0100

d3dx8: Change the debug channel of d3dx8 into the generic d3dx.

---

 dlls/d3dx8/d3dx8_main.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/d3dx8/d3dx8_main.c b/dlls/d3dx8/d3dx8_main.c
index aa186a0..dbb6dcd 100644
--- a/dlls/d3dx8/d3dx8_main.c
+++ b/dlls/d3dx8/d3dx8_main.c
@@ -32,7 +32,7 @@
 #include "wine/unicode.h"
 #include "d3dx8_private.h"
 
-WINE_DEFAULT_DEBUG_CHANNEL(d3d);
+WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
 
 HRESULT WINAPI D3DXCreateBuffer(DWORD NumBytes, LPD3DXBUFFER* ppBuffer) {
   ID3DXBufferImpl *object;




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