Francois Gouget : d3d8: Remove WINAPI on static functions where not needed.

Alexandre Julliard julliard at winehq.org
Mon Nov 24 09:16:47 CST 2008


Module: wine
Branch: master
Commit: d3c7b2f7cc010022a7f1b301ce9185edccd3b39d
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=d3c7b2f7cc010022a7f1b301ce9185edccd3b39d

Author: Francois Gouget <fgouget at codeweavers.com>
Date:   Mon Nov 24 00:28:49 2008 +0100

d3d8: Remove WINAPI on static functions where not needed.

---

 dlls/d3d8/device.c |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index 64e3b60..b607358 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -632,7 +632,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CreateIndexBuffer(LPDIRECT3DDEVICE8 i
     return hrc;
 }
 
-static HRESULT WINAPI IDirect3DDevice8Impl_CreateSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface8 **ppSurface,D3DRESOURCETYPE Type, UINT Usage,D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality)  {
+static HRESULT IDirect3DDevice8Impl_CreateSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface8 **ppSurface,D3DRESOURCETYPE Type, UINT Usage,D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality)  {
     HRESULT hrc;
     IDirect3DSurface8Impl *object;
     IDirect3DDevice8Impl  *This = (IDirect3DDevice8Impl *)iface;
@@ -1482,7 +1482,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 ifa
     return hr;
 }
 
-static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexDeclaration(IDirect3DDevice8 *iface, CONST DWORD *declaration, IDirect3DVertexDeclaration8 **decl_ptr) {
+static HRESULT IDirect3DDevice8Impl_CreateVertexDeclaration(IDirect3DDevice8 *iface, CONST DWORD *declaration, IDirect3DVertexDeclaration8 **decl_ptr) {
     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
     IDirect3DVertexDeclaration8Impl *object;
     WINED3DVERTEXELEMENT *wined3d_elements;




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