Francois Gouget : wined3d: Remove WINAPI on static functions where not needed.
Alexandre Julliard
julliard at winehq.org
Tue Nov 25 07:21:20 CST 2008
Module: wine
Branch: master
Commit: c0e271c4de0d4ef90e702757b49222deff394d8b
URL: http://source.winehq.org/git/wine.git/?a=commit;h=c0e271c4de0d4ef90e702757b49222deff394d8b
Author: Francois Gouget <fgouget at codeweavers.com>
Date: Mon Nov 24 17:23:10 2008 +0100
wined3d: Remove WINAPI on static functions where not needed.
---
dlls/wined3d/device.c | 10 +++++-----
dlls/wined3d/surface.c | 2 +-
2 files changed, 6 insertions(+), 6 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 0cb539b..be0bdb2 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -52,7 +52,7 @@ const WINED3DLIGHT WINED3D_default_light = {
};
/* static function declarations */
-static void WINAPI IWineD3DDeviceImpl_AddResource(IWineD3DDevice *iface, IWineD3DResource *resource);
+static void IWineD3DDeviceImpl_AddResource(IWineD3DDevice *iface, IWineD3DResource *resource);
/* helper macros */
#define D3DMEMCHECK(object, ppResult) if(NULL == object) { *ppResult = NULL; WARN("Out of memory\n"); return WINED3DERR_OUTOFVIDEOMEMORY;}
@@ -1311,7 +1311,7 @@ static LONG fullscreen_exStyle(LONG orig_exStyle) {
return exStyle;
}
-static void WINAPI IWineD3DDeviceImpl_SetupFullscreenWindow(IWineD3DDevice *iface, HWND window, UINT w, UINT h) {
+static void IWineD3DDeviceImpl_SetupFullscreenWindow(IWineD3DDevice *iface, HWND window, UINT w, UINT h) {
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
LONG style, exStyle;
@@ -1355,7 +1355,7 @@ static void WINAPI IWineD3DDeviceImpl_SetupFullscreenWindow(IWineD3DDevice *ifac
* window: Window to setup
*
*****************************************************************************/
-static void WINAPI IWineD3DDeviceImpl_RestoreWindow(IWineD3DDevice *iface, HWND window) {
+static void IWineD3DDeviceImpl_RestoreWindow(IWineD3DDevice *iface, HWND window) {
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
LONG style, exStyle;
@@ -7318,14 +7318,14 @@ static void WINAPI IWineD3DDeviceImpl_GetGammaRamp(IWineD3DDevice *iface, UINT i
* any handles to other resource held by the caller must be closed
* (e.g. a texture should release all held surfaces because telling the device that it's been released.)
*****************************************************/
-static void WINAPI IWineD3DDeviceImpl_AddResource(IWineD3DDevice *iface, IWineD3DResource *resource){
+static void IWineD3DDeviceImpl_AddResource(IWineD3DDevice *iface, IWineD3DResource *resource){
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
TRACE("(%p) : Adding Resource %p\n", This, resource);
list_add_head(&This->resources, &((IWineD3DResourceImpl *) resource)->resource.resource_list_entry);
}
-static void WINAPI IWineD3DDeviceImpl_RemoveResource(IWineD3DDevice *iface, IWineD3DResource *resource){
+static void IWineD3DDeviceImpl_RemoveResource(IWineD3DDevice *iface, IWineD3DResource *resource){
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
TRACE("(%p) : Removing resource %p\n", This, resource);
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 77f32ef..b147058 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -3671,7 +3671,7 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, RECT *
return WINED3DERR_INVALIDCALL;
}
-static HRESULT WINAPI IWineD3DSurfaceImpl_BltZ(IWineD3DSurfaceImpl *This, RECT *DestRect, IWineD3DSurface *SrcSurface, RECT *SrcRect, DWORD Flags, WINEDDBLTFX *DDBltFx)
+static HRESULT IWineD3DSurfaceImpl_BltZ(IWineD3DSurfaceImpl *This, RECT *DestRect, IWineD3DSurface *SrcSurface, RECT *SrcRect, DWORD Flags, WINEDDBLTFX *DDBltFx)
{
IWineD3DDeviceImpl *myDevice = This->resource.wineD3DDevice;
float depth;
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