Stefan Dösinger : wined3d: Store shader IDs in the vs and ps impl structures.

Alexandre Julliard julliard at winehq.org
Tue Nov 25 07:21:44 CST 2008


Module: wine
Branch: master
Commit: aed9305c7859ce09271214d5eaae8ab81dd14eb4
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=aed9305c7859ce09271214d5eaae8ab81dd14eb4

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Thu Nov 20 13:27:42 2008 +0100

wined3d: Store shader IDs in the vs and ps impl structures.

---

 dlls/wined3d/arb_program_shader.c |   43 ++++++++++++++++++++++--------------
 dlls/wined3d/glsl_shader.c        |   26 +++++++++++++--------
 dlls/wined3d/wined3d_private.h    |    7 +++++-
 3 files changed, 48 insertions(+), 28 deletions(-)

Diff:   http://source.winehq.org/git/wine.git/?a=commitdiff;h=aed9305c7859ce09271214d5eaae8ab81dd14eb4



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