Stefan Dösinger : wined3d: Store shader IDs in the vs and ps impl structures.
Alexandre Julliard
julliard at winehq.org
Tue Nov 25 07:21:44 CST 2008
Module: wine
Branch: master
Commit: aed9305c7859ce09271214d5eaae8ab81dd14eb4
URL: http://source.winehq.org/git/wine.git/?a=commit;h=aed9305c7859ce09271214d5eaae8ab81dd14eb4
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Thu Nov 20 13:27:42 2008 +0100
wined3d: Store shader IDs in the vs and ps impl structures.
---
dlls/wined3d/arb_program_shader.c | 43 ++++++++++++++++++++++--------------
dlls/wined3d/glsl_shader.c | 26 +++++++++++++--------
dlls/wined3d/wined3d_private.h | 7 +++++-
3 files changed, 48 insertions(+), 28 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=aed9305c7859ce09271214d5eaae8ab81dd14eb4
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