Henri Verbeet : wined3d: Don't call IWineD3DSurfaceImpl_GetData() from surface_gdi.c.

Alexandre Julliard julliard at winehq.org
Tue Nov 25 07:21:52 CST 2008


Module: wine
Branch: master
Commit: 49b55f677efbdb95381e9708eca685b6e8951c82
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=49b55f677efbdb95381e9708eca685b6e8951c82

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Tue Nov 25 11:57:39 2008 +0100

wined3d: Don't call IWineD3DSurfaceImpl_GetData() from surface_gdi.c.

---

 dlls/wined3d/surface.c         |   12 +-----------
 dlls/wined3d/surface_base.c    |   14 ++++++++++++++
 dlls/wined3d/surface_gdi.c     |    2 +-
 dlls/wined3d/wined3d_private.h |    3 +--
 4 files changed, 17 insertions(+), 14 deletions(-)

diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index beb9f6d..1827838 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -680,16 +680,6 @@ void WINAPI IWineD3DSurfaceImpl_GetGlDesc(IWineD3DSurface *iface, glDescriptor *
     *glDescription = &This->glDescription;
 }
 
-/* TODO: think about moving this down to resource? */
-const void *WINAPI IWineD3DSurfaceImpl_GetData(IWineD3DSurface *iface) {
-    IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
-    /* This should only be called for sysmem textures, it may be a good idea to extend this to all pools at some point in the future  */
-    if (This->resource.pool != WINED3DPOOL_SYSTEMMEM) {
-        FIXME(" (%p)Attempting to get system memory for a non-system memory texture\n", iface);
-    }
-    return (CONST void*)(This->resource.allocatedMemory);
-}
-
 /* Read the framebuffer back into the surface */
 static void read_from_framebuffer(IWineD3DSurfaceImpl *This, CONST RECT *rect, void *dest, UINT pitch) {
     IWineD3DSwapChainImpl *swapchain;
@@ -4801,7 +4791,7 @@ const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl =
     IWineD3DSurfaceImpl_SaveSnapshot,
     IWineD3DSurfaceImpl_SetContainer,
     IWineD3DSurfaceImpl_GetGlDesc,
-    IWineD3DSurfaceImpl_GetData,
+    IWineD3DBaseSurfaceImpl_GetData,
     IWineD3DSurfaceImpl_SetFormat,
     IWineD3DSurfaceImpl_PrivateSetup,
     IWineD3DSurfaceImpl_ModifyLocation,
diff --git a/dlls/wined3d/surface_base.c b/dlls/wined3d/surface_base.c
index 5ae80f9..64f05e2 100644
--- a/dlls/wined3d/surface_base.c
+++ b/dlls/wined3d/surface_base.c
@@ -1818,3 +1818,17 @@ void WINAPI IWineD3DBaseSurfaceImpl_BindTexture(IWineD3DSurface *iface) {
     ERR("Should not be called on base texture\n");
     return;
 }
+
+/* TODO: think about moving this down to resource? */
+const void *WINAPI IWineD3DBaseSurfaceImpl_GetData(IWineD3DSurface *iface)
+{
+    IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
+
+    /* This should only be called for sysmem textures, it may be a good idea
+     * to extend this to all pools at some point in the future  */
+    if (This->resource.pool != WINED3DPOOL_SYSTEMMEM)
+    {
+        FIXME("(%p) Attempting to get system memory for a non-system memory texture\n", iface);
+    }
+    return This->resource.allocatedMemory;
+}
diff --git a/dlls/wined3d/surface_gdi.c b/dlls/wined3d/surface_gdi.c
index a17c007..6266366 100644
--- a/dlls/wined3d/surface_gdi.c
+++ b/dlls/wined3d/surface_gdi.c
@@ -679,7 +679,7 @@ const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl =
     IWineGDISurfaceImpl_SaveSnapshot,
     IWineD3DBaseSurfaceImpl_SetContainer,
     IWineGDISurfaceImpl_GetGlDesc,
-    IWineD3DSurfaceImpl_GetData,
+    IWineD3DBaseSurfaceImpl_GetData,
     IWineD3DBaseSurfaceImpl_SetFormat,
     IWineGDISurfaceImpl_PrivateSetup,
     IWineGDISurfaceImpl_ModifyLocation,
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index e3701e8..64daf8a 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1490,8 +1490,7 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface *iface, DWORD dst
         IWineD3DSurface *Source, const RECT *rsrc, DWORD trans);
 HRESULT WINAPI IWineD3DBaseSurfaceImpl_LockRect(IWineD3DSurface *iface, WINED3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags);
 void WINAPI IWineD3DBaseSurfaceImpl_BindTexture(IWineD3DSurface *iface);
-
-const void *WINAPI IWineD3DSurfaceImpl_GetData(IWineD3DSurface *iface);
+const void *WINAPI IWineD3DBaseSurfaceImpl_GetData(IWineD3DSurface *iface);
 
 void get_drawable_size_swapchain(IWineD3DSurfaceImpl *This, UINT *width, UINT *height);
 void get_drawable_size_backbuffer(IWineD3DSurfaceImpl *This, UINT *width, UINT *height);




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